Part 1 Java Game Fundamentals: Chapter 1 - Java and Object-Orientation Basics - Why Java?, Java Basics, Object-Oriented Design, Organizing Your Code, Creating Executable Jar Files, Using ANT for Build Files; Chapter 2 Java Threads Thread Basics - Concurrency and Synchronization, The Java Event Model, When to Use Threads, When Not To Use Threads, Thread Pools; Chapter 3 2D Graphics and Animation Image Basics - Hardware-Accelerated Images, Full-Screen Exclusive mode, Animation, Double Buffering and Page Flipping, Active Rendering, Creating a Screen Manager; Chapter 4 Interactivity and User Interfaces - Mouse Input, Freelook-style mouse movement, Keyboard Input, Designing Intuitive User Interfaces, Creating a Simple Menu, Letting the Player Configure the Keyboard, Creating an Input Manager; Chapter 5 Sound Effects and Music - The Java Sound API, Real-Time Sound Filters, Emulating 3D Sound, Creating a Sound Manager; Chapter 6 Creating a 2D Platform Game - A Tile-Based Environment, Parallax Scrolling, Simple Bad Guys Power-Ups and Fun Stuff; Chapter 7 Multi-Player Games Network Programming with Sockets - Non-Blocking I/O - Selectors and Channels, The Basic Multi-Player Server, Dealing with Latency and Network Errors, Server Monitoring and Management Persistence, High Scores, and Other Features. Part 2 3D Graphics and Advanced Techniques: Chapter 8 3D Graphics and Software Rendering - 3D Basics, Ray Casting, The Painter's Algorithm, Texture Mapping Lighting, Drawing Game Objects. (Part contents).