Autodesk 3ds Max 2010 Foundation for Games
Table of Contents
Project 01
Lesson 01 | Introduction to Modeling for Games 13
Lesson 02 | Interface and UI 21
Lesson 03 | Primitives 43
Lesson 04 | Modifiers, Layers, Copies, Instances and References 71
Lesson 05 | Editable Polygon Objects 97
Lesson 06 | Materials and Texture Maps 123
Project 02
Lesson 07 | Using 2D Concepts 141
Lesson 08 | Polygonal Modeling for Games 155
Lesson 09 | UVW Unwrapping 181
Lesson 10 | Texturing Your First Prop 203
Lesson 11 | Animation Basics 215
3DSM10_FFG_Book 6 8/7/09 10:42:30 AM
Project 03
Lesson 12 | Environment Planning and Organization 259
Lesson 13 | Modeling a Game Environment 269
Lesson 14 | Unwrapping and Texture Maps 291
Lesson 15 | The Camera 307
Lesson 16 | Introduction to Lighting and FX 315
Lesson 17 | Rendering 325
Image Gallery 224
Professional Interviews 332