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Introduction to Implicit Surfaces Jules Bloomenthal

Introduction to Implicit Surfaces By Jules Bloomenthal

Introduction to Implicit Surfaces by Jules Bloomenthal


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Summary

This introduction develops the fundamental concepts and techniques of implicit surface modeling, rendering, and animating in terms accessible to anyone with a basic background in computer graphics. It provides an overview of implicit surfaces with a focus on their applications in graphics.

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Introduction to Implicit Surfaces Summary

Introduction to Implicit Surfaces by Jules Bloomenthal

Implicit surfaces offer special effects animators, graphic designers, CAD engineers, graphics students, and hobbyists a new range of capabilities for the modeling of complex geometric objects. In contrast to traditional parametric surfaces, implicit surfaces can easily describe smooth, intricate, and articulatable shapes. These powerful yet easily understood surfaces are finding use in a growing number of graphics applications. This comprehensive introduction develops the fundamental concepts and techniques of implicit surface modeling, rendering, and animating in terms accessible to anyone with a basic background in computer graphics. + provides a thorough overview of implicit surfaces with a focus on their applications in graphics + explains the best methods for designing, representing, and visualizing implicit surfaces + surveys the latest research With contributions from seven graphics authorities, this innovative guide establishes implicit surfaces as a powerful and practical tool for animation and rendering.

About Jules Bloomenthal

For over three decades, eminent computer graphicist Jim Blinn has coupled his scientific knowledge and artistic abilities to foster the growth of the computer graphics field. His many contributions include the Voyager flyby animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. In addition, Blinn is the recipient of the SIGGRAPH Computer Graphics Achievement Award as well as the SIGGRAPH Coons Award, and has developed many widely used graphics techniques, including bump mapping, environment mapping, and blobby modeling. In 2000, he was elected to the National Academy of Engineering. He currently works at Microsoft Research.

Table of Contents

1 The Geometry of Implicit Surfaces, by Jules Bloomenthal 2 The Algebraic Properties of Second-Order Surfaces, by Jim Blinn 3 Implicit Surface Patches, by Chandrajit L. Bajaj 4 Surface Tiling, by Jules Bloomenthal 5 Ray Tracing Implicit Surfaces, by Geoff Wyvill 6 Blending, by Alyn Rockwood 7 Convolution of Skeletons, by Jules Bloomenthal 8 Animation and Special Effects, by Brian Wyvill 9 Implicit Surfaces in Physically Based Animation, by Marie-Paule Cani-Gascuel

Additional information

CIN155860233XLN
9781558602335
155860233X
Introduction to Implicit Surfaces by Jules Bloomenthal
Used - Like New
Hardback
Elsevier Science & Technology
1997-09-09
332
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
The book has been read, but looks new. The book cover has no visible wear, and the dust jacket is included if applicable. No missing or damaged pages, no tears, possible very minimal creasing, no underlining or highlighting of text, and no writing in the margins

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