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On-Screen Language in Video Games Mikoaj Deckert (Uniwersytet odzki, Poland)

On-Screen Language in Video Games By Mikoaj Deckert (Uniwersytet odzki, Poland)

On-Screen Language in Video Games by Mikoaj Deckert (Uniwersytet odzki, Poland)


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Summary

In this Element, roughly, 100 representative examples are examined to map out a comprehensive typological account of OSL. The discussion of findings and implications notably comprises input from an interview with a lead level developer behind Shadow Warrior 2 to provide a complementary professional perspective on OSL and its translation.

On-Screen Language in Video Games Summary

On-Screen Language in Video Games: A Translation Perspective by Mikoaj Deckert (Uniwersytet odzki, Poland)

In this Element, the authors focus on the translational dimension of 'on-screen language' (OSL). They analyse a data set covering the Polish localisations of Tom Clancy's The Division 2 and Shadow Warrior 2, from which over 1000 cases of unique and meaningful OSL were extracted, almost exclusively in languages other than Polish. Close to 100 representative examples are examined in this Element to map out a comprehensive typological account of OSL. First, visual-verbal stimuli are categorised by their prominence in the 3D environment. The second typology focuses on the identified OSL functions. A supplementary typological distinction is proposed based on the technical (static vs. dynamic) implementation of OSL. The discussion of findings and implications notably comprises input from an interview that the authors conduced with a lead level developer behind Shadow Warrior 2 to provide a complementary professional perspective on OSL and its translation.

Table of Contents

Introduction; Video games: the potential for on-screen language and translation; 1. On-screen language from films to video games; 2. Video games as a medium and more than that; 3. Localisation; Mapping out OSL functions and facets; 4. Procedure and scope of analysis; 5. Attention allocation continuum; 6. Immersion-enhancing facets of OSL in games; 7. Multiple levels of communication in OSL; 8. Practical considerations in OSL deployment; Meaningful mismatches: findings and future developments; 9. Discussion; Appendix; Bibliography.

Additional information

GOR013939492
9781009045513
1009045512
On-Screen Language in Video Games: A Translation Perspective by Mikoaj Deckert (Uniwersytet odzki, Poland)
Used - Very Good
Paperback
Cambridge University Press
2022-11-24
75
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
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