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Foundation Game Design with Flash Rex van der Spuy

Foundation Game Design with Flash von Rex van der Spuy

Foundation Game Design with Flash Rex van der Spuy


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Foundation Game Design with Flash Zusammenfassung

Foundation Game Design with Flash Rex van der Spuy

We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you.

  • Focused and friendly introduction to designing games with Flash and ActionScript
  • Five detailed case studies of Flash games
  • Essential techniques for building games, with each chapter gently building on the skills of preceding chapters

Über Rex van der Spuy

Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical.

Inhaltsverzeichnis

  1. Programming Foundations: How to Make a Video Game
  2. Making Objects
  3. Programming Objects
  4. Controlling Movie Clip Objects
  5. Decision Making
  6. Controlling a Player Character
  7. Bumping into Things
  8. Object-Oriented Game Design
  9. Platform Game: Physics and Data Management
  10. Advanced Object and Character Control

Zusätzliche Informationen

GOR004120760
9781430218210
1430218215
Foundation Game Design with Flash Rex van der Spuy
Gebraucht - Gut Gelesen
Broschiert
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
20090519
650
N/A
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