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Mel Scripting for Maya Animators . Wilkins

Mel Scripting for Maya Animators von . Wilkins

Mel Scripting for Maya Animators . Wilkins


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Zusammenfassung

Animators, artists, game developers, and technical directors can master Maya's fundamentals then learn how to automate tasks, personalize user interfaces, build custom tools and solve problems by becoming an expert in the MEL scripting language-all with no programming experience.

Mel Scripting for Maya Animators Zusammenfassung

Mel Scripting for Maya Animators . Wilkins

Learning how to unlock Maya's powerful programming capabilities can be a daunting task if you're not a programmer. Although the package's programming language, MEL (Maya Embedded Language), is easy to learn, virtually all available instruction assumes that the reader has some programming background-that is, until now. You hold in your hands the first MEL tutorial written especially for non-programmers. MEL Scripting for MAYA Animators will quickly show any user how to go beyond Maya's built-in tools to create customized solutions, previously accessible only to programmers. With this book, animators, artists, game developers, visual effects developers, and technical directors will master Maya's fundamentals from under the hood; then learn how to automate tasks, personalize user interfaces, build custom tools, and solve problems, by becoming an expert in the MEL scripting language-all with no programming experience required!

Mel Scripting for Maya Animators Bewertungen

This book fills a huge void of material on learning the MEL Language... A great first step for Maya users who want to make the leap to becoming Maya technical directors. -Doug Cooper, Digital Supervisor, DreamWorks Feature Animation Mel Scripting for Maya Animators is well written for both technical and nontechnical animators. It is an essential tool in making sophisticated animation not only possible, but also practical. -Henry LaBounta, Senior Art Director, Electronic Arts

Über . Wilkins

Mark R. Wilkins is a senior technical director at DreamWorks Animation. He has worked at Walt Disney Feature Animation and contributed to a number of films, including Dinosaur, Mission Impossible 2, A.I., and Minority Report. Mark holds a degree in physics from Harvey Mudd College. Chris Kazmier is an effects animator and technical director at DreamWorks Feature Animation. Previously Chris worked at PDI/DreamWorks on the Intel Aliens ad campaign, and at Fox Animation Studios on Titan AE, Bartok the Magnificent, and Anastasia.

Inhaltsverzeichnis

Preface Chapter 1. Maya Under the Hood Chapter 2. The Basics of MEL Commands Chapter 3. Using Expressions Chapter 4. Controlling Particles with Expressions Chapter 5. Problem Solving with MEL Scripting Chapter 6. Variables and Data Types Chapter 7. Using MEL Commands Chapter 8. Manipulating Nodes in MEL Chapter 9. Controlling the Flow of Execution Chapter 10. Procedures and Functions Chapter 11. Naming Nodes, Scripts, and Variables Chapter 12. Designing MEL User Interfaces Chapter 13. Simple MEL User Interfaces Chapter 14. Custom Dialog Boxes Chapter 15. Installing MEL Scripts Chapter 16. Examples Using MEL with Particle Dynamics Chapter 17. Examples Using MEL with Solid Body Dynamics Chapter 18. Example of a Simple Crowd System Chapter 19. Examples Using MEL in Character Rigging Appendix A. A MEL Script Design Checklist

Zusätzliche Informationen

GOR004995813
9781558608412
1558608419
Mel Scripting for Maya Animators . Wilkins
Gebraucht - Sehr Gut
Broschiert
Elsevier Science & Technology
20021218
520
N/A
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