Warenkorb
Kostenloser Versand
Unsere Operationen sind klimaneutral

Pro Tools 10 for Game Audio Greg deBeer (Sony Computer Entertainment America)

Pro Tools 10 for Game Audio von Greg deBeer (Sony Computer Entertainment America)

Pro Tools 10 for Game Audio Greg deBeer (Sony Computer Entertainment America)


€25.99
Zustand - Sehr Gut
Nur noch 1

Pro Tools 10 for Game Audio Zusammenfassung

Pro Tools 10 for Game Audio Greg deBeer (Sony Computer Entertainment America)

With a basic understanding of Pro Tools, and the information in this book, you will be on your way to joining the exciting world of producing game audio. PRO TOOLS 10 FOR GAME AUDIO covers the world of Pro Tools audio production in the gaming environment. In this book, you will be guided, step-by-step, through eight different components of game audio, including music, dialog, and sound effects. You'll also cover using Pro Tools to create audio assets, and you'll learn how to implement them in Unity, an open-source game engine. With its practical, hands-on, full-color approach to game audio, the book lets you see your work in action as you progress through the lessons. Learn game audio production on the industry standard audio application, Pro Tools, with PRO TOOLS 10 FOR GAME AUDIO.

Pro Tools 10 for Game Audio Bewertungen

1. Understanding Game Audio Workflow. 2. Working with Dialogue. 3. Working with Foley. 4. Working with Sound Effects. 5. Working with Backgrounds. 6. Working with Music. 7. Working with Cinematics. 8. Working with Vehicle Sounds.

Über Greg deBeer (Sony Computer Entertainment America)

Greg deBeer is a senior sound designer for Sony Computer Entertainment America, where he has also worked as a dialog manager. He has been with Sony for over ten years where he has worked on sound design for numerous games including God Of War, SOCOM, Lair, Sly Cooper, Hot Shots Golf: FORE!, Syphon Filter, Infamous, and Uncharted 2: Among Theives. He holds a Bachelor of Arts from Middlebury College.

Inhaltsverzeichnis

Introduction. Lesson 1. Understanding the Game Audio Workflow. Lesson 2. Working with Dialogue. Exercise 1. Adding Dialogue to the Game. Lesson 3. Working with Foley. Exercise 2. Adding/Editing Foley Elements. Lesson 4. Working with Sound Effects. Exercise 3. Adding/Editing Sound Effects. Lesson 5. Working with Backgrounds. Exercise 4. Adding/Editing Background Elements. Lesson 6. Working with Music. Exercise 5. Adding Music to the Game. Lesson 7. Working with Vehicle Sounds. Exercise 6. Adding Vehicle Sounds to the Game. Lesson 8. Working with Cinematics. Exercise 7. Adding Cinematics to the Game. Index.

Zusätzliche Informationen

GOR009933431
9781133788843
113378884X
Pro Tools 10 for Game Audio Greg deBeer (Sony Computer Entertainment America)
Gebraucht - Sehr Gut
Gebundene Ausgabe
Cengage Learning, Inc
2012-01-23
352
N/A
Die Abbildung des Buches dient nur Illustrationszwecken, die tatsächliche Bindung, das Cover und die Auflage können sich davon unterscheiden.
Dies ist ein gebrauchtes Buch. Es wurde schon einmal gelesen und weist von der früheren Nutzung Gebrauchsspuren auf. Wir gehen davon aus, dass es im Großen und Ganzen in einem sehr guten Zustand ist. Sollten Sie jedoch nicht vollständig zufrieden sein, setzen Sie sich bitte mit uns in Verbindung.