Warenkorb
Kostenloser Versand
Unsere Operationen sind klimaneutral

Android 6 for Programmers Paul Deitel

Android 6 for Programmers von Paul Deitel

Android 6 for Programmers Paul Deitel


€6.99
Zustand - Sehr Gut
Nur noch 1

Android 6 for Programmers Zusammenfassung

Android 6 for Programmers: An App-Driven Approach Paul Deitel

The professional programmers Deitel guide to smartphone and tablet app development using Android 6 and Android Studio Billions of apps have been downloaded from Google Play! This book gives you everything you need to start developing great apps quickly and getting them published on Google Play. The book uses an app-driven approacheach new technology is discussed in the context of eight fully coded and tested Android apps, complete with syntax shading, code highlighting, code walkthroughs and sample outputs. Apps youll develop include: Welcome App Cannon Game Tip Calculator Weather Viewer Flag Quiz Twitter Searches Doodlz Address Book Practical, Example-Rich Coverage of: Android 6, Android Studio: Gradle, Vector Asset Studio, Theme Editor Material Design App Templates and Themes AppCompat Library, Android Design Support Library, RecyclerView, FloatingActionButton, TextInputLayout Material Design Elevation and Icons REST Web Services/JSON, Threading, SQLite Database, Android 6 Permissions Cursors, Loaders, ContentProviders Supporting Various Screen Sizes/Resolutions Accessibility, Internationalization Activities, Fragments, Intents, Preferences GUIs, Layouts, Menus, Resource Files, Events, Touch/Gesture Processing, Images, Audio, Graphics, Animation Immersive Mode, PrintHelper Google Play Store, App Publishing, Pricing, Marketing, In-App Advertising, In-App Billing, Virtual Goods and more Visit www.deitel.com Download code examples For info on Deitels Dive Into Series programming training courses, visit www.deitel.com/training or write to [email protected] Follow the Deitels on Facebook at facebook.com/DeitelFan, Twitter at @deitel, Google+ at google.com/+DeitelFan, LinkedIn at bit.ly/DeitelLinkedIn, YouTube at youtube.com/DeitelTV Subscribe to the Deitel Buzz e-mail newsletter at www.deitel.com/newsletter/ subscribe.html About This Book The first-generation Android phones were released in October 2008. As of June 2015, Android had 82.8% of the global smartphone market share, compared to 13.9% for Apple and 2.6% for Microsoft (http:// www.idc.com/prodserv/smartphone-os-market-share.jsp). Billions of apps have been downloaded from Google Play and more than one billion Android devices were shipped worldwide in 2014 (http://www.cnet.com/news/android-shipments-exceed- 1-billion-for-first-time-in-2014/). The opportunities for Android app developers are enormous. This book presents leading-edge computing technologies for professional software developers. At the heart of the book is the Deitel app-driven approachconcepts are presented in the context of complete working Android apps, rather than using code snippets. The introduction and app test drives at the beginning of each chapter show one or more sample executions. The books source code is available at http://www.deitel.com/books/AndroidFP3. The apps in this book were carefully designed to introduce you to key Android features and APIs. Youll quickly learn everything you need to start building Android appsbeginning with a test-drive of the Tip Calculator app in Chapter 1, then building one new app in each of Chapters 2 through 9. By the time you reach Chapter 10, youll be ready to create your own apps for submission to Google Play and other app marketplaces. Youll master the Google Play submission process, including uploading your apps. Youll decide whether to sell your apps or offer them for free, and learn how to market them via social media and monetize them with in-app advertising, in-app billing, virtual goods and more.

Android 6 for Programmers Bewertungen

Takes the best from the second edition and extends it with Android 6, the Android Studio IDE and material design. Presents fully functional apps ready to deploy, and covered under the Creative Commons license. From game development, REST, intents, material design, printing, navigating Android Studio and the Android 6 permissions model, this book has something for everyone.Jim Hathaway, Application Developer, Kellogg Company Android 6 for Programmers: An App-Driven Approach will get you up and running with the latest Android version in no time. The book guides you step-by-step in developing real working apps that you use to learn key concepts that can then be used as the basis of your next great app. Covers the important steps required in creating, designing, coding and running real apps using the latest platform, tools, components, and design guidelines.Luis Ramirez, Lead Android Engineer at Reverb I really love what youre doing with the book. It has the potential to become the best Android book on the market. Its impressive to see so many well-explained useful examples of Android patterns.Dan Galpin, Android Advocate and author of Intro to Android Application Development I wish this book had been around when I started developing on Android. I havent seen any other books cover app publishing so well and the links provided are an impressive collection. You get full applications that show multiple parts of the APIs working together.Douglas Jones, Senior Software Engineer, Fullpower Technologies By far, this is the quickest way to get comfortable writing applications for the #1 mobile operating system. I really enjoy the book. While the target audience is people with some development experience, even novices will find this book an interesting read and it will speed their immersion into Android development. Each chapter introduces a core aspect of the Android platform by illustrating the capability with working code. The sample apps demonstrate the topics of each chapter, which easily can be applied to your own projects.Eric J. Bowden, COO, Safe Driving Systems, LLC Teaches you the Android SDK through actual use. Shows you how to write a new app in every chapter, explaining each aspect of the SDK as its encountered. Whether youve never touched Android or you have some apps under your belt already, this book is definitely worth picking up.Ian G. Clifton, Author of Android User Interface Design: Implementing Material Design for Developers, Second Edition The authors captured the right mix of Android enhancements and masterfully wove them into solid, practical apps. Great job!Chuck Lasky, Northern Virginia Community College The Characteristics of Great Apps table is excellent.Jesus Ubaldo Quevedo-Torrero, University of WisconsinParkside Addresses a compelling set of topics in a fun and instructive way. Creates UI/layouts with a depth Ive not seen elsewhere. The Flag Quiz app is enjoyableView animation adds a professional touch; clear description of key UI elements. The Address Book chapter is a good introduction to CRUD-type apps.Sebastian Nykopp, Chief Architect, Reaktor The Welcome app looks solid; great to see the integration of the layout editor. The Tip Calculator app is pretty cool; I love the deeper coverage of the lifecycle. The Flag Quiz app is one of my favorites, covering delayed events, View animations and string arrays; I like the use of the AssetManager for the flags. The XML declaration and explanation of the tweened flag-shake animation are nicely done. Nice job of keeping the database queries out of the UI thread in the Address Book app.Dan Galpin, Android Advocate and author of Intro to Android Application Development Great job illustrating the Visual Layout Editor; I liked the approach of creating a project then building visual components without code; this makes it easy to experiment with other properties to customize the look of the app. The line-by-line explanations of the code are extremely valuable. Twitter Searches taught me things I didnt know. The Flag Quiz app is a great chapter. The Cannon Game app is a nice introduction to animation. The Address Book app is a good introduction to database access on the Android platform that presents the structures required for SQLite databases.Eric J. Bowden, COO, Safe Driving Systems, LLC The Technologies Overviews are particularly nice. The Welcome app chapter is a nice intro to layouts, keeping it simple, while still using a common layout. Doodlz is a great appanyone can identify with it. The Address Book app is a good intro to launching other Activities and utilizing a SQLite database.Ian G. Clifton, Independent Contractor and Android App Developer Chapter 1 is an easy introduction; thanks to the link to one of the blogs, I found an alternate emulator. The Welcome app shows layouts and some controls and prepares the way for resource internationalization. Flag Quiz uses a variety of tools, such as collections, AlertDialog.Builder and animations. I like the configuration check for screen size to set the orientation of the Doodlz app.Douglas Jones, Senior Software Engineer, Fullpower Technologies One of the best Android books. I like using the Component Tree window to build GUIs. Ive never published an app, but after seeing how easy it is, I have a couple that Im considering publishing.Tony Cantrell, Georgia Northwestern Technical College The Flag Quiz app is engaging and shows important concepts like fragments, animations and resource qualifiers. The Cannon Game is funa great way to demonstrate moving objects on the screen.Arijit Sengupta, Wright State University In each chapter the reader creates a functional app while acquiring a working knowledge of the material. This is the most practical method to master app development. The Twitter Searches app is a great example to illustrate arrays, opening a website, creating key-value pairs, hiding the keyboard and interacting with the app.Dawn Wick, Southwestern Community College The Before You Begin section has all the steps required to get someone up and going with Android Studio. I had no problems following the steps in the Chapter 1 test-drive and getting the tip calculator app running on multiple AVDs from Android Studio. I like the simplicity of the Tip Calculator app and how many new concepts were covered. The code was well written with great tips and watch-outsfor example: keeping the onCreate method small to speed up application launch. The Flag Quiz app chapter and its code are greatI like the addition of logging. The Doodlz app did a good job introducing new items, including the Android 6 permissions model. I really like the refinements to the Cannon Game app, especially making the game loop perform at a normalized speed across devices.Jim Hathaway, Application Developer, Kellogg Company I really like how accessibility is covered early; this is generally an afterthought for most developers. Chapter 10 contains useful information thats hard to find, particularly app marketing.Michael Pardo, Mobiata Nice discussion of intents and how these are needed to start activities. Chapter 10, Google Play and App Business Issues, is perfectthe information about market shares and tools to convert Android apps into iOS apps is very motivating.Jesus Ubaldo Quevedo-Torrero, University of WisconsinParkside The stats on Androids growth and success will excite the user. The Chapter 1 test-drive provides a very clear and detailed walkthrough of setting up an AVD and getting the sample app up and running. The Welcome app provides a well-paced intro to getting started with Android. Building a simple GUI with just XML and no code is a great way to focus on key concepts needed to build Android apps. I like that the chapter introduced resource qualifiers and localization which are advanced features a newcomer may not need immediately but should at least be aware of so theyre following good practices right off the bat. Doodlz is a fun and engaging app that users will be able to use as the basis for some really cool projects. The walkthrough of doing custom drawing is excellent.Luis Ramirez, Lead Android Engineer at Reverb The Welcome app chapter covers a lot but its not overwhelming and a lot of good habits are laid out with respect to internationalization, localization and accessibility support. The Doodlz app has a nice view into going custom on controls, widgets, and sensors. I like the new structure of the game loop in the Cannon Game app. The WeatherViewer app chapter has an excellent description of proper list usage. The Twitter Searches app provides a good overview of the RecyclerView.Douglas Jones, Senior Software Engineer, Fullpower Technologies

Über Paul Deitel

Paul Deitel, CEO and Chief Technical Officer of Deitel & Associates, Inc., is a graduate of MIT, where he studied Information Technology. Through Deitel & Associates, Inc., he has delivered hundreds of programming courses worldwide to clients, including Cisco, IBM, Siemens, Sun Microsystems, Dell, Fidelity, NASA at the Kennedy Space Center, the National Severe Storm Laboratory, White Sands Missile Range, Rogue Wave Software, Boeing, SunGard Higher Education, Nortel Networks, Puma, iRobot, Invensys and many more. He and his co-author, Dr. Harvey M. Deitel, are the worlds best-selling programming-language textbook/professional book/video authors. Dr. Harvey Deitel, Chairman and Chief Strategy Officer of Deitel & Associates, Inc., has over 50 years of experience in the computer field. Dr. Deitel earned B.S. and M.S. degrees in Electrical Engineering from MIT and a Ph.D. in Mathematics from Boston University. He has extensive college teaching experience, including earning tenure and serving as the Chairman of the Computer Science Department at Boston College before founding Deitel & Associates, Inc., in 1991 with his son, Paul. The Deitels publications have earned international recognition, with translations published in Japanese, German, Russian, Spanish, French, Polish, Italian, Simplified Chinese, Traditional Chinese, Korean, Portuguese, Greek, Urdu and Turkish. Dr. Deitel has delivered hundreds of programming courses to corporate, academic, government and military clients.

Inhaltsverzeichnis

Preface xxi Before You Begin xxxi Chapter 1: Introduction to Android 1 1.1 Introduction 2 1.2 AndroidThe Worlds Leading Mobile Operating System 3 1.3 Android Features 3 1.4 Android Operating System 6 1.5 Downloading Apps from Google Play 13 1.6 Packages 14 1.7 Android Software Development Kit (SDK) 16 1.8 Object-Oriented Programming: A Quick Refresher 18 1.9 Test-Driving the Tip Calculator App in an Android Virtual Device (AVD) 21 1.10 Building Great Android Apps 30 1.11 Android Development Resources 32 1.12 Wrap-Up 34 Chapter 2: Welcome App 35 Dive-Into Android Studio: Introducing Visual GUI Design, Layouts, Accessibility and Internationalization 2.1 Introduction 36 2.2 Technologies Overview 37 2.3 Creating an App 38 2.4 Android Studio Window 44 2.5 Building the Apps GUI with the Layout Editor 49 2.6 Running the Welcome App 65 2.7 Making Your App Accessible 66 2.8 Internationalizing Your App 67 2.9 Wrap-Up 72 Chapter 3: Tip Calculator App 73 Introducing GridLayout, EditText, SeekBar, Event Handling, NumberFormat, Customizing the Apps Theme and Defining App Functionality with Java 3.1 Introduction 74 3.2 Test-Driving the Tip Calculator App 75 3.3 Technologies Overview 76 3.4 Building the GUI 81 3.5 Default Theme and Customizing Theme Colors 88 3.6 Adding the Apps Logic 92 3.7 AndroidManifest.xml 100 3.8 Wrap-Up 103 Chapter 4: Flag Quiz App 105 Fragments, Menus, Preferences, Explicit Intents, Handler, AssetManager, Tweened Animations, Animators, Toasts, Color State Lists, Layouts for Multiple Device Orientations, Logging Error Messages for Debugging 4.1 Introduction 106 4.2 Test-Driving the Flag Quiz App 108 4.3 Technologies Overview 113 4.4 Creating the Project, Resource Files and Additional Classes 121 4.5 Building the Apps GUI 132 4.6 MainActivity Class 140 4.7 MainActivityFragment Class 147 4.8 SettingsActivity Class 161 4.9 SettingsActivityFragment Class 161 4.10 AndroidManifest.xml 162 4.11 Wrap-Up 164 Chapter 5: Doodlz App 165 2D Graphics, Canvas, Bitmap, Accelerometer, SensorManager, Multitouch Events, MediaStore, Printing, Android 6.0 Permissions, Gradle 5.1 Introduction 167 5.2 Test-Driving the Doodlz App in an Android Virtual Device (AVD) 168 5.3 Technologies Overview 173 5.4 Creating the Project and Resources 176 5.5 Building the Apps GUI 181 5.6 MainActivity Class 187 5.7 MainActivityFragment Class 188 5.8 DoodleView Class 198 5.9 ColorDialogFragment Class 207 5.10 LineWidthDialogFragment Class 211 5.11 EraseImageDialogFragment Class 214 5.12 Wrap-Up 216 Chapter 6: Cannon Game App 217 Manual Frame-By-Frame Animation, Graphics, Sound, Threading, SurfaceView and SurfaceHolder, Immersive Mode and Full-Screen 6.1 Introduction 218 6.2 Test-Driving the Cannon Game App 220 6.3 Technologies Overview 220 6.4 Building the GUI and Resource Files 222 6.5 Overview of This Apps Classes 225 6.6 MainActivity Subclass of Activity 226 6.7 MainActivityFragment Subclass of Fragment 226 6.8 Class GameElement 228 6.9 Blocker Subclass of GameElement 230 6.10 Target Subclass of GameElement 230 6.11 Cannon Class 231 6.12 Cannonball Subclass of GameElement 234 6.13 CannonView Subclass of SurfaceView 237 6.14 Wrap-Up 254 Chapter 7: WeatherViewer App 256 REST Web Services, AsyncTask, HttpUrlConnection, Processing JSON Responses, JSONObject, JSONArray, ListView, ArrayAdapter, ViewHolder Pattern, TextInputLayout, FloatingActionButton 7.1 Introduction 257 7.2 Test-Driving the WeatherViewer App 258 7.3 Technologies Overview 259 7.4 Building the Apps GUI and Resource Files 265 7.5 Class Weather 269 7.6 Class WeatherArrayAdapter 272 7.7 Class MainActivity 277 7.8 Wrap-Up 284 Chapter 8: Twitter Searches App 286 SharedPreferences, SharedPreferences.Editor, Implicit Intents, Intent Choosers, RecyclerView, RecyclerView.Adapter, RecyclerView.ViewHolder, RecyclerView.ItemDecoration 8.1 Introduction 287 8.2 Test-Driving the App 288 8.3 Technologies Overview 295 8.4 Building the Apps GUI and Resource Files 297 8.5 MainActivity Class 303 8.6 SearchesAdapter Subclass of RecyclerView.Adapter 315 8.7 ItemDivider Subclass of RecyclerView.ItemDecoration 318 8.8 A Note on Fabric: Twitters New Mobile Development Platform 320 8.9 Wrap-Up 320 Chapter 9: Address Book App 322 FragmentTransactions and the Fragment Back Stack, SQLite, SQLiteDatabase, SQLiteOpenHelper, ContentProvider, ContentResolver, Loader, LoaderManager, Cursor and GUI Styles 9.1 Introduction 324 9.2 Test-Driving the Address Book App 326 9.3 Technologies Overview 328 9.4 Building the GUI and Resource Files 331 9.5 Overview of This Chapters Classes 341 9.6 DatabaseDescription Class 342 9.7 AddressBookDatabaseHelper Class 344 9.8 AddressBookContentProvider Class 346 9.9 MainActivity Class 354 9.10 ContactsFragment Class 360 9.11 ContactsAdapter Class 365 9.12 AddEditFragment Class 368 9.13 DetailFragment Class 376 9.14 Wrap-Up 382 Chapter 10: Google Play and App Business Issues 384 10.1 Introduction 385 10.2 Preparing Your Apps for Publication 385 10.3 Pricing Your App: Free or Fee 390 10.4 Monetizing Apps with In-App Advertising 392 10.5 Monetizing Apps: Using In-App Billing to Sell Virtual Goods 393 10.6 Registering at Google Play 394 10.7 Setting Up a Google Payments Merchant Account 395 10.8 Uploading Your Apps to Google Play 395 10.9 Launching Play Store from Within Your App 397 10.10 Managing Your Apps in Google Play 398 10.11 Other Android App Marketplaces 398 10.12 Other Mobile App Platforms and Porting Your Apps 398 10.13 Marketing Your Apps 399 10.14 Wrap-Up 403 Index 405

Zusätzliche Informationen

GOR009951914
9780134289366
0134289366
Android 6 for Programmers: An App-Driven Approach Paul Deitel
Gebraucht - Sehr Gut
Broschiert
Pearson Education (US)
2015-12-17
464
N/A
Die Abbildung des Buches dient nur Illustrationszwecken, die tatsächliche Bindung, das Cover und die Auflage können sich davon unterscheiden.
Dies ist ein gebrauchtes Buch. Es wurde schon einmal gelesen und weist von der früheren Nutzung Gebrauchsspuren auf. Wir gehen davon aus, dass es im Großen und Ganzen in einem sehr guten Zustand ist. Sollten Sie jedoch nicht vollständig zufrieden sein, setzen Sie sich bitte mit uns in Verbindung.