Warenkorb
Kostenloser Versand
Unsere Operationen sind klimaneutral

Game Programming All in One Prima

Game Programming All in One von Prima

Game Programming All in One Prima


€13.49
Zustand - Sehr Gut
Nur noch 1

Zusammenfassung

This title should help beginners get started and provide them with enough information to create their own games. The book requires no previous experience of programming but a good understanding of computers is recommended.

Game Programming All in One Zusammenfassung

Game Programming All in One Prima

This book helps beginners get started and provides readers with enough information to create their own games. It is a book that requires no previous experience with programming, but does assume a good understanding of computers. It begins by teaching the basics of programming and covers basic program flow, statements, and creating a window to developing a complete game library using the latest DirectX version.

Game Programming All in One Bewertungen

"Game programming is without a doubt the most intellectually challenging field of computer science in the world. However, we would be fooling ourselves if we said that we are 'serious' people! Writing (and reading) a game programming book, should be an exciting adventure for both the author and the reader." Andre LaMothe, Series Editor

Inhaltsverzeichnis

IntroductionPART ONE: C++ PROGRAMMING Chapter 1: Introduction to C++ Programming Chapter 2: Variables and Operators Chapter 3: Functions and Program Flow Chapter 4: Multiple Files and the PreprocessorChapter 5: Arrays, Pointers, and StringsChapter 6: ClassesChapter 7: Developing Monster Chapter 8: Streams Chapter 9: Basic Software ArchitecturePART TWO: WINDOWS PROGRAMMINGChapter 10: Designing Your Game Library: MirusChapter 11: Beginning Windows ProgrammingChapter 12: Introduction to DirectXChapter 13: DirectX GraphicsChapter 14: DirectInputChapter 15. DirectSoundPART THREE: HARDCORE GAME PROGRAMMINGChapter 16. Introduction to Game Design Chapter 17. Data Structures and AlgorithmsChapter 18. The Mathematical Side of Games Chapter 19. Introduction to Artificial IntelligenceChapter 20. Introduction to Physics ModelingChapter 21. Building Breaking ThroughChapter 22. Publishing Your Game PART FOUR: APPENDICESAppendix A: What's on the CD-ROMAppendix B: Debugging Using Microsoft Visual C++ Appendix C: Binary, Hexadecimal, and Decimal System Appendix D: A C Primer Appendix E: Answers to the Exercises Appendix F: C++ Keywords Appendix G: Useful Tables Appendix H: More Resources

Zusätzliche Informationen

GOR002510194
9781931841238
1931841233
Game Programming All in One Prima
Gebraucht - Sehr Gut
Gebundene Ausgabe
Cengage Learning, Inc
2002-02-02
650
N/A
Die Abbildung des Buches dient nur Illustrationszwecken, die tatsächliche Bindung, das Cover und die Auflage können sich davon unterscheiden.
Dies ist ein gebrauchtes Buch. Es wurde schon einmal gelesen und weist von der früheren Nutzung Gebrauchsspuren auf. Wir gehen davon aus, dass es im Großen und Ganzen in einem sehr guten Zustand ist. Sollten Sie jedoch nicht vollständig zufrieden sein, setzen Sie sich bitte mit uns in Verbindung.