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AdvancED Game Design with Flash Rex van der Spuy

AdvancED Game Design with Flash von Rex van der Spuy

AdvancED Game Design with Flash Rex van der Spuy


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Zusammenfassung

This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know.
  • Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.
  • AdvancED Game Design with Flash Zusammenfassung

    AdvancED Game Design with Flash Rex van der Spuy

    Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You'll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You'll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels.

    • Each chapter highlights a new advanced technique illustrated by practical examples.
    • Examples of games are given in a variety of genres, all of which take an object-oriented programming approach.
    • Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.

    Über Rex van der Spuy

    Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical.

    Inhaltsverzeichnis

    1. Modeling Game Data
    2. Vectors: Ghosts in the Machine
    3. Collisions Between Circles
    4. Collisions Between Polygons
    5. Pixel-Perfect Collision and Destructible Environments
    6. Explosions, Blitting, and Optimization
    7. Make It Fun! Sound, Music, and AI
    8. Tile-Based Game Design
    9. Pathfinding
    10. XML and External Data

    Zusätzliche Informationen

    GOR004872989
    9781430227397
    1430227397
    AdvancED Game Design with Flash Rex van der Spuy
    Gebraucht - Gut
    Broschiert
    Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
    2010-09-01
    808
    N/A
    Die Abbildung des Buches dient nur Illustrationszwecken, die tatsächliche Bindung, das Cover und die Auflage können sich davon unterscheiden.
    Dies ist ein gebrauchtes Buch. Es wurde schon einmal gelesen und weist von der früheren Nutzung Gebrauchsspuren auf. Wir gehen davon aus, dass es im Großen und Ganzen in einem guten Zustand ist. Sollten Sie jedoch nicht vollständig zufrieden sein, setzen Sie sich bitte mit uns in Verbindung.