Warenkorb
Kostenloser Versand
Unsere Operationen sind klimaneutral

Introduction to Game Development Steve Rabin

Introduction to Game Development von Steve Rabin

Introduction to Game Development Steve Rabin


€13.99
Zustand - Sehr Gut
Nur noch 1

Zusammenfassung

Based on the curriculum guidelines of the IGDA, this book surveys all aspects of the theory and practice of game development and design.

Introduction to Game Development Zusammenfassung

Introduction to Game Development Steve Rabin

Based on the curriculum guidelines of the IGDA, Introduction to Game Development is the first book to survey all aspects of the theory and practice of game development, design, and production. The book, which might be used as a text for introductory courses or as a comprehensive reference for game developers and designers, is divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming (Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games. Twenty-seven of the leading game developers, programmers, and designers have contributed chapters that discuss state of the art principles and techniques from the game development industry. The accompanying CD-ROM covers tutorials, animations, images, demos, source code, and Microsoft(r) PowerPoint lecture slides that reinforce the concepts presented in the book. This is a must-have resource for anyone looking to understand the entire game development process.

Über Steve Rabin

Steve Rabin (Redmond, WA) is a 10-year video game industry veteran currently with Nintendo of America. He's written AI for numerous published games and contributed to Game Programming Gems 1, 2, and 3. Rabin is the editor of the AI Game Programming Wisdom series. He's also spoken on AI at the Game Developers Conference and holds a degree in Computer Engineering from the University of Washington, where he specialized in robotics.

Inhaltsverzeichnis

PART 1 CRITICAL GAME STUDIES PART 2 GAME DESIGN PART 3 GAME PROGRAMMING: LANGUAGES AND ARCHITECTURE PART 4 GAME PROGRAMMING: MATH, COLLISION DETECTION,AND PHYSICS PART 5 GAME PROGRAMMING: GRAPHICS, ANIMATION, AI,AUDIO, AND NETWORKING PART 6 AUDIO VISUAL DESIGN AND PRODUCTION PART 7 GAME PRODUCTION AND THE BUSINESS OF GAMES

Zusätzliche Informationen

GOR002364696
9781584503774
1584503777
Introduction to Game Development Steve Rabin
Gebraucht - Sehr Gut
Gebundene Ausgabe
Cengage Learning, Inc
20050601
1008
N/A
Die Abbildung des Buches dient nur Illustrationszwecken, die tatsächliche Bindung, das Cover und die Auflage können sich davon unterscheiden.
Dies ist ein gebrauchtes Buch. Es wurde schon einmal gelesen und weist von der früheren Nutzung Gebrauchsspuren auf. Wir gehen davon aus, dass es im Großen und Ganzen in einem sehr guten Zustand ist. Sollten Sie jedoch nicht vollständig zufrieden sein, setzen Sie sich bitte mit uns in Verbindung.