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Managing Interactive Media Projects Tim Frick

Managing Interactive Media Projects von Tim Frick

Managing Interactive Media Projects Tim Frick


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Zusammenfassung

Offers insights and techniques for various approaches to the process of creating interactive media. This book covers the steps of planning, documenting, writing, designing, implementing, testing, debugging and maintaining interactive media projects that range from web sites and online media to DVDs, CD-ROM's and Flash.

Managing Interactive Media Projects Zusammenfassung

Managing Interactive Media Projects Tim Frick

From the birth of a media project idea to the implementation and maintenance of that project, this book provides the skills and know-how to master the process of managing interactive media projects. Managing Interactive Media Projects offers important insights and techniques for various approaches to the process of creating interactive media. It covers the ever-important steps of planning, documenting, writing, designing, implementing, testing, debugging and maintaining interactive media projects that range from web sites and online media to DVDs, CD-ROMs and Flash. Detailed breakdowns of key steps in developing interactive projects coupled with in-depth case studies and digital supplemental materials make it a valuable resource in today's creative market. Written in a cohesive yet easy to understand manner, this book will transform the daily drudgery of technical specifications and documentation into an easy-to-implement process that will help readers to surpass even their own expectations on their interactive media projects.

Managing Interactive Media Projects Bewertungen

?The top three strengths that I see within the manuscript are the often overlook topic of project management, the creative process approach to a project's life cycle, and an easy-to-read format.?
Erik Miller
Associate Professor
The Community College of Baltimore County
?Yes, I like this idea because it forces people to try things. An interactive website for a fake client that comes with certain details to keep the project focused like when working with a client.?
Kimberly Callery
Department Chair for Game Design
International Academy of Design & Technology
aThe top three strengths that I see within the manuscript are the often overlook topic of project management, the creative process approach to a projectas life cycle, and an easy-to-read format.a
Erik Miller
Associate Professor
The Community College of Baltimore County
aYes, I like this idea because it forces people to try things. An interactive website for a fake client that comes with certain details to keep the project focused like when working with a client.a
Kimberly Callery
Department Chair for Game Design
International Academy of Design & Technology
The top three strengths that I see within the manuscript are the often overlook topic of project management, the creative process approach to a projects life cycle, and an easy-to-read format.
Erik Miller
Associate Professor
The Community College of Baltimore County
Yes, I like this idea because it forces people to try things. An interactive website for a fake client that comes with certain details to keep the project focused like when working with a client.
Kimberly Callery
Department Chair for Game Design
International Academy of Design & Technology
'The top three strengths that I see within the manuscript are the often overlook topic of project management, the creative process approach to a project's life cycle, and an easy-to-read format.'
Erik Miller
Associate Professor
The Community College of Baltimore County
'Yes, I like this idea because it forces people to try things. An interactive website for a fake client that comes with certain details to keep the project focused like when working with a client.'
Kimberly Callery
Department Chair for Game Design
International Academy of Design & Technology

Inhaltsverzeichnis

1- Creating Interactive Media: An Overview 2- Birth of an Idea 3- Defining Project Specs 4- Content Assessment and Treatment 5- Information Architecture and Nav Chart 6- Creating a Script and Asset List 7- Proposals, Project Scope, and Feature Creep 8- Art Direction and Interface Design 9- Prototyping and Feature Creep Redux 10- Design Production 11- Revisions and Approval of Screen Designs 12- Interactive Production and Programming 13- User Testing, Revision Tracking, and QA 14- Final Revisions, Release Candidate, and Master 15- Promotion and Maintenance 16- Conclusion

Zusätzliche Informationen

GOR007449348
9781418050016
1418050016
Managing Interactive Media Projects Tim Frick
Gebraucht - Sehr Gut
Gebundene Ausgabe
Cengage Learning, Inc
2007-11-17
320
N/A
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