Have you ever wondered what it takes to become a game developer? Or what about taking it a step further and developing for a next-gen console like the Xbox 360 instead of just a PC? This book takes you through introductory and intermediate game development concepts from 2D animation to 3D cameras and effects.
Learning XNA 3.0 Summary
Learning XNA 3.0 by Aaron Reed
XNA 3.0 Game Development for the PC, Xbox 360, and Zune
About Aaron Reed
Aaron Reed has extensive software development experience and more importantly, experience in software development education. For the past three years he's taught courses at Neumont University in .NET, web development and web services, XNA, systems design and architecture, and more.
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