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Game of Life Cellular Automata Andrew Adamatzky

Game of Life Cellular Automata By Andrew Adamatzky

Game of Life Cellular Automata by Andrew Adamatzky


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Summary

In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. A dead cell comes to life if it has exactly three live neighbours. A live cell remains alive if two or three of its neighbours are alive, otherwise the cell dies.

Game of Life Cellular Automata Summary

Game of Life Cellular Automata by Andrew Adamatzky

In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells states are updated simultaneously and in discrete time. A dead cell comes to life if it has exactly three live neighbours. A live cell remains alive if two or three of its neighbours are alive, otherwise the cell dies. Conways Game of Life became the most programmed solitary game and the most known cellular automaton. The book brings together results of forty years of study into computational, mathematical, physical and engineering aspects of The Game of Life cellular automata. Selected topics include phenomenology and statistical behaviour; space-time dynamics on Penrose tilling and hyperbolic spaces; generation of music; algebraic properties; modelling of financial markets; semi-quantum extensions; predicting emergence; dual-graph based analysis; fuzzy, limit behaviour and threshold scaling; evolving cell-state transition rules; localization dynamics in quasi-chemical analogues of GoL; self-organisation towards criticality; asynochrous implementations. The volume is unique because it gives a comprehensive presentation of the theoretical and experimental foundations, cutting-edge computation techniques and mathematical analysis of the fabulously complex, self-organized and emergent phenomena defined by incredibly simple rules.

Game of Life Cellular Automata Reviews

From the reviews:

This volumes 27 papers offer some systematic methods and rigorous theorems that exhibit the study of Conways game and its variations, emerging out of the realm of merely recreational mathematics. this unique book will have great value as both a state-of-the-art summary and a collection of proposals for new directions to explore. Summing Up: Highly recommended. Upper-division undergraduates through professionals. (D. V. Feldman, Choice, Vol. 48 (4), December, 2010)

Andrew Adamatzky has assembled a superb collection of papers on Life that encompass work going back more than 20 years. maintains a good balance between interconnectedness and recognition of the papers as independent contributions. This book is a treasure trove of history, concepts, and models. It is a good starting place for a newcomer to the study of Conways Game of Life, an opening of vistas for the amateur hobbyist, and a serious handbook for the professional researcher. (Anthony J. Duben, ACM Computing Reviews, February, 2011)

About Andrew Adamatzky

Andrew Adamatzky is a Professor in Unconventional Computing in the Department of Computer Science, and a member of Bristol Robotics Lab. He does research in reaction-diffusion computing, cellular automata, physarum computing, massive parallel computation, applied mathematics, collective intelligence and robotics.

Table of Contents

to Cellular Automata andConways Game of Life.- Historical.- Conways Game of Life: EarlyPersonalRecollections.- Conways Life.- Lifes Still Lifes.- A Zoo of Life Forms.- Classical topics.- Growth and Decay inLife-Like CellularAutomata.- The B36/S125 2x2 Life-Like CellularAutomaton.- Object Synthesis in Conways Game of Life andOther Cellular Automata.- Gliders and Glider Guns Discovery inCellularAutomata.- Constraint Programming to Solve Maximal Density Still Life.- Asynchronous, Continuous and Memory-Enriched Automata.- Larger than Lifes Extremes: Rigorous Results for Simplified Rules and Speculation onthePhase Boundaries.- RealLife.- Variations on the Game of Life.- Does Life Resist Asynchrony?.- LIFE with Short-Term Memory.- Localization Dynamics in a Binary Two-Dimensional Cellular Automaton: TheDiffusion Rule.- Non-Orthogonal Lattices.- The Game of Life in Non-square Environments.- The Game of Life Rules on Penrose Tilings: StillLife and Oscillators.- A Spherical XOR Gate Implemented intheGame of Life.- Complexity.- Emergent Complexity in Conways Game of Life.- Macroscopic Spatial Complexity oftheGame ofLife Cellular Automaton: ASimpleDataAnalysis.- Physics.- The Enlightened Game of Life.- Towards a Quantum Game of Life.- Music.- Game of Life Music.- Computation.- Universal Computation and Construction inGoL Cellular Automata.- A Simple Universal Turing Machine fortheGameof Life Turing Machine.- Computation with Competing Patterns inLife-Like Automaton.

Additional information

NPB9781849962162
9781849962162
1849962162
Game of Life Cellular Automata by Andrew Adamatzky
New
Hardback
Springer London Ltd
2010-07-05
579
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
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