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3D Studio MAX 3 Professional Animation Angela Jones

3D Studio MAX 3 Professional Animation By Angela Jones

3D Studio MAX 3 Professional Animation by Angela Jones


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Summary

Covering the ins and outs of graphics package 3D Studio MAX 3, this text shows how to set up and animate characters, lighting, the environment, and special effects.

3D Studio MAX 3 Professional Animation Summary

3D Studio MAX 3 Professional Animation by Angela Jones

3D Studio MAX 3 Professional Animation is the only book that take you extensively through the 3D Studio MAX 3 animation process, showing you the techniques that professional animators use to create everything from simple animated particle effects to complex character animation for Web sites, video, film, and other multimedia formats. Written by a group of top-flight 3D animation professionals, this book features the real deal--real-world applications and advanced tutorials: make bipedal, quadra-pedal, and multipedal characters walk; use Cstudio's Biped and Physique; build and animate a realistic human skeleton using MAX Bones IK; create complex scripting with MAXscript to enhance MAX's capabilities; produce muscle-based, multi-layered facial expressions and lip syncs; create deformable objects and fine-tune them with space warps; display and edit trajectories; and animate cameras, lights, and atmosphere.

3D Studio MAX 3 Professional Animation Reviews

"With subtle information on what makes a successful animation, this is one of the best 3ds max tutorials on the market."Computer Arts - Animation Special, Issue 19

About Angela Jones

Angie Jones is a 3D animator with over six years' experience with 3D Studio MAX and specializing in character animation. She is currently an animator at Oddworld Inhabitants (http://www.oddworld.com), creators of the Sony PlayStation games Abe's Oddysee and Abe's Exoddus and currently producing Munch's Oddysee. Prior to joining Oddworld Inhabitants in May of 1998, she was a Senior 3D Animator at The Lightspan Partnership Inc. At Lightspan, Angie worked on over 25 of the 60+ character driven educational software products released for the PC and Sony PlayStation. In 1995, Jones also worked on the children's educational TV show Reality Check for Mindflex, Inc., New Line Home Video, and Conduit Communications. This production aired on both NBC and CBS affiliates in the Summer and Fall of 1995. She also worked as a successful freelance and animator in Atlanta, Georgia after graduating from the Atlanta College of Art in 1994.

Other credits to her freelance career include: Coca-Cola USA, McDonald's Worldwide, and Majority Stock Presentations; AT&T True Experience On-line Interface; Castleway Entertainment Film Trailer; and the "Cyberdillo" 3DO Game by Panasonic. Finally, Angie was introduced to the field of technical writing by George Maestri with whom she co-authored another New Riders book, Inside 3D Studio Max R2 Volume III Animation. In addition, Angie was Artist and Tech Editor for George Maestri's Digital Character Animation 2: Essential Techniques.

Her freelance work and her drive to help others learn about computer animation continues under the identity of Spicy Cricket Animation at http://www.spicycricket.com who you see on the cover of this book.

Sean Bonney is a 3D animator, fine artist, and designer who lives in historic Fredericksburg, Virginia. His effects career began at age 10 with the careful construction, pyrotechnic rigging, and fiery destruction of a model B-17 bomber.

After considering the vast influence George Lucas holds in the computer graphics industry, Sean has refused to reveal the final fate of his Star Wars action figures. Sean graduated from Virginia Commonwealth University in Richmond, VA, in 1991, with a B.F.A. in Illustration and Design. He has been employed as Graphic Designer for the Central Rappahannock Regional Library system for eight years. He has worked for Rainbow Studios in Phoenix, AZ, on a variety of game and broadcast projects. Sean is currently the principal of Anvil Studios, and specializes in freelance animation and game design. For more information about Sean Bonney or Anvil Studio, visit the website at anvil-studio.com or email [email protected].

Brandon Davis is an effects animator at visual effects studio Computer Cafe on the California central coast. Though his background covers many facets of 3D animation, including AEC, design visualization, and game development, he specializes in procedural animation, particle and volumetric effects for broadcast, cinematics, and film. He has made a name for himself in the 3D industry by consistently annoying people and telling bad jokes about his former days as a paratrooper.

Sean Miller, who has a background in fine arts, theater, and computer graphics, is a character animator at Oddworld Inhabitants. The head of the real-time animation team for the 3D adventure game Oddworld: Munch's Oddysee, he has also worked on the in-game character animations and the award-winning cinematics for the game Oddworld: Abe's Exoddus.

Shane Olsen is an artist with the gaming company Saffire, which creates games for Nintendo, Electronic Arts, G.T. Interactive, and Midway. Recently he worked on several characters for Titus's new Xena Warrior Princess: The Talisman of Fate game for Nintendo 64.

Table of Contents



Introduction.

I. ANIMATION TECHNIQUES.

1. Animating with Multiple Modifiers.

Animating Object Modifier Parameters. Using Free Form Deformation. Sub-Object Bends. Soft Selections and Linked Xform. Linked Xform for Anatomical Deformation. Adding Secondary Motion. Using Morpher and Skin. In Practice: Animating with Multiple Modifiers.

II. CHARACTER ANIMATION.

2. Basic Character and Creature Setup.

Skeletons and Anatomical Structures. Forward Kinematics. Inverse Kinematics. Skeleton Rig Part I: Leg, Ankle, and Toe Tree. Skeleton Rig Part II: Spine with Expressions. Skeleton Rig Part III: Neck, Head, and Jaw. Skeleton Rig Part IV: Pelvis Broken Hierarchy. Skeleton Rig Part V: Arm, Wrist, and Finger Tree. Skeleton Rig Part VI: Clavicle, Scapula Complex Shoulder. In Practice.

3. Advanced Character and Creature Setup.

Using MaxScript to Create a Gripper Function. Skeleton Rig Part I: Three-Bone Rear Leg Tree. Skeleton Rig Part II: Three-Bone Front Leg Tree. Skeleton Rig Part III: Clavicle and Scapula Complex Shoulder. Skeleton Rig Part IV: FK Spine. Skeleton Rig Part V: Neck, Head, and Jaw. Skeleton Rig Part VI: Pelvis Broken Hierarchy. Skeleton Rig Part VII: MAXScript for the Tail. Multiped Six-Legged Setup. In Practice.

4. Animating a Walk.

The Mechanics of Walking. Animating a Two-Legged Walk. Creating a Four-Legged Walk. Six-Legged Walks. In Practice.

5. Facial Animation.

The Facial Muscle Framework. Morphing Techniques for Facial Animation. Facial Lip Sync Breakdown. Track Reading. Eyes and Other Facial Features. Animating with the UVW Gizmo. Keys to Successful Facial Animation. In Practice: Facial Animation.

6. Animating with Biped.

Creating a Biped. Manipulating a Biped. Animating a Biped. Freeform Animation. Attaching the Hands and Feet to MAX Objects. Saving and Loading Canned Motions. Motion Capture. Motion Flow Mode. In Practice: Biped.

7. Animating with Physique.

Overview. Using Physique. Physique and Biped. Creating Realistic Bulges. Tendons. Transferring and Storing Physique Data. In Practice: Physique.

8. Mesh Deformation.

Types of Meshes. Mapping and Mesh Deformation. Deformations Using FFD Lattices. Flex. Basic Skeletal Deformation. Getting Meshes Ready for Bones. Skin. In Practice: Mesh Deformation.

III. ANIMATING THE ENVIRONMENT.

9. Animating Cameras.

Understanding Traditional Film Cameras. Digital Cameras for Storytelling. In Practice: Animating Cameras.

10. Animating Lights and Atmospheres.

Lighting and the Surface Normal. Atmospherics. Naturalistic Outdoor Scene. Special Effects. In Practice: Animating Lights.

11. Particle Systems, Space Warps, and Dynamics Simulations.

Particle Systems. Creating Cigarette Smoke. Creating Underwater Bubbles. Creating a Waterfall. Creating a Flock of Birds. Creating Dust Trails with Expressions. Object Detonation with PArray. Rigid Body Dynamics Simulations. In Practice: Particles, Dynamics, and Space Warps.

12. Deforming Objects with Space Warps.

Space Warp Basics. Using Wave and Conform to Animate a Magic Carpet. Using FFD to Squish a Teapot Through a Hole. Using Displace to Create a Large Bedbug. In Practice: Deforming Objects with Space Warps.

Recommended Readings.
Index.

Additional information

GOR001998085
9780735709454
0735709459
3D Studio MAX 3 Professional Animation by Angela Jones
Used - Good
Hardback
Pearson Education (US)
2000-02-28
672
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - 3D Studio MAX 3 Professional Animation