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Composing Music for Games Chance Thomas

Composing Music for Games By Chance Thomas

Composing Music for Games by Chance Thomas


$132.99
Condition - Very Good
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Composing Music for Games Summary

Composing Music for Games: The Art, Technology and Business of Video Game Scoring by Chance Thomas

Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.

About Chance Thomas

Chance Thomas is a composer, educator and entrepreneur. His music has underscored blockbuster commercial success and critical acclaim, including an Oscar, an Emmy and billions of dollars in video game and film sales worldwide. Game credits include DOTA 2, Lord of the Rings Online, James Cameron's Avator, Heroes of Might and Magic, Peter Jackson's King Kong and many more. As an educator, Chance works with universities, colleges and conferences to help students and professionals navigate the intersection of music scoring, technology and business. He has served on advisory boards for Full Sail University, Brigham Young University, the Game Developer's Conference and the Game Audio Network Guild. His business interests range across studios, publishing and audio services, successfully supporting a music career spanning more than 30 years.

Table of Contents

Dedication

Introduction

PERSPECTIVE

The Language of Music Scoring

PRINCIPLES

Chapter 1 - Timeless Principles of Music Scoring

Chapter 2 - Distinguishing Principles of Video Game Scoring

Chapter 3 - Applied Principles in Music Design

TECHNIQUES

Chapter 4 - Basic Music Scoring Techniques for Games

Chapter 5 - Advanced Music Scoring Techniques for Games

PROCESSES

Chapter 6 - Music Composition

Chapter 7 - Music Production

Chapter 8 - Music Implementation

BUSINESS

Chapter 9 - Tuning Up for Success

Chapter 10 - Hunting and Gathering

Chapter 11 - Money Matters

Chapter 12 - Lifestyle Management

EVOLUTION

Chapter 13 - Disruptive Innovation

Chapter 14 - Contemporary Vanguards

Chapter 15 - Career Philanthropy

APPENDAGES

Acknowledgements

Index

About the Author

Additional information

GOR011441173
9781138021419
1138021415
Composing Music for Games: The Art, Technology and Business of Video Game Scoring by Chance Thomas
Used - Very Good
Paperback
Taylor & Francis Ltd
2016-02-24
376
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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