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Pro Tools 10 for Game Audio Greg deBeer (Sony Computer Entertainment America)

Pro Tools 10 for Game Audio By Greg deBeer (Sony Computer Entertainment America)

Pro Tools 10 for Game Audio by Greg deBeer (Sony Computer Entertainment America)


$31.99
Condition - Very Good
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Pro Tools 10 for Game Audio Summary

Pro Tools 10 for Game Audio by Greg deBeer (Sony Computer Entertainment America)

With a basic understanding of Pro Tools, and the information in this book, you will be on your way to joining the exciting world of producing game audio. PRO TOOLS 10 FOR GAME AUDIO covers the world of Pro Tools audio production in the gaming environment. In this book, you will be guided, step-by-step, through eight different components of game audio, including music, dialog, and sound effects. You'll also cover using Pro Tools to create audio assets, and you'll learn how to implement them in Unity, an open-source game engine. With its practical, hands-on, full-color approach to game audio, the book lets you see your work in action as you progress through the lessons. Learn game audio production on the industry standard audio application, Pro Tools, with PRO TOOLS 10 FOR GAME AUDIO.

Pro Tools 10 for Game Audio Reviews

1. Understanding Game Audio Workflow. 2. Working with Dialogue. 3. Working with Foley. 4. Working with Sound Effects. 5. Working with Backgrounds. 6. Working with Music. 7. Working with Cinematics. 8. Working with Vehicle Sounds.

About Greg deBeer (Sony Computer Entertainment America)

Greg deBeer is a senior sound designer for Sony Computer Entertainment America, where he has also worked as a dialog manager. He has been with Sony for over ten years where he has worked on sound design for numerous games including God Of War, SOCOM, Lair, Sly Cooper, Hot Shots Golf: FORE!, Syphon Filter, Infamous, and Uncharted 2: Among Theives. He holds a Bachelor of Arts from Middlebury College.

Table of Contents

Introduction. Lesson 1. Understanding the Game Audio Workflow. Lesson 2. Working with Dialogue. Exercise 1. Adding Dialogue to the Game. Lesson 3. Working with Foley. Exercise 2. Adding/Editing Foley Elements. Lesson 4. Working with Sound Effects. Exercise 3. Adding/Editing Sound Effects. Lesson 5. Working with Backgrounds. Exercise 4. Adding/Editing Background Elements. Lesson 6. Working with Music. Exercise 5. Adding Music to the Game. Lesson 7. Working with Vehicle Sounds. Exercise 6. Adding Vehicle Sounds to the Game. Lesson 8. Working with Cinematics. Exercise 7. Adding Cinematics to the Game. Index.

Additional information

GOR009933431
9781133788843
113378884X
Pro Tools 10 for Game Audio by Greg deBeer (Sony Computer Entertainment America)
Used - Very Good
Hardback
Cengage Learning, Inc
2012-01-23
352
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - Pro Tools 10 for Game Audio