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Game Cultures: Computer Games as New Media Jon Dovey

Game Cultures: Computer Games as New Media By Jon Dovey

Game Cultures: Computer Games as New Media by Jon Dovey


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Summary

This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption.

Game Cultures: Computer Games as New Media Summary

Game Cultures: Computer Games as New Media by Jon Dovey

This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption.

The book:

  • Argues for the centrality of play in redefining reading, consuming and creating culture
  • Offers detailed research into the political economy of games to generate a model of new media production
  • Examines the dynamics of power in relation to both the production and consumption of computer games
This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.

About Jon Dovey

Helen W. Kennedy is Senior Lecturer and MA Award Leader in the School of Cultural Studies, University of the West of England, Bristol. Helen has spoken at a number of both academic and industry conferences on the role of women in computer games and computer games culture. She was invited speaker at the GDC Europe Academic Summit August 2003 and the Women In Games conference June 2004.

Jonathan Dovey is Reader in Screen Media University of Bristol. Jonathan is also a Video Producer and digital artist, who has published on the subjects of new media and documentary studies.

Table of Contents

Introduction: Computer Games as New Media
The Ludological Turn: What Play Theory Brings to the Analysis of New Media
Why We Get the Games We Get: The Political Economy of GamesNetworks Of Technicity
Understanding Games as 'Texts'
Cyborg Spectatorship: Untying the Knots of Gameplay
Interventions and Recuperations

Additional information

GOR013632193
9780335213573
033521357X
Game Cultures: Computer Games as New Media by Jon Dovey
Used - Like New
Paperback
Open University Press
20060516
184
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
The book has been read, but looks new. The book cover has no visible wear, and the dust jacket is included if applicable. No missing or damaged pages, no tears, possible very minimal creasing, no underlining or highlighting of text, and no writing in the margins

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