1. Introduction: Reframing Hegemonic Conceptions of Women and Feminism in Gaming Culture (Kishonna L. Gray, Emma Vossen, and Gerald Voorhees)
Part I. Neither Virgin Nor Vixen: Representations of Women
2. Women by Women: A Gender Analysis of Sierra Titles by Women Designers (Angela R. Cox)
3. The Material Undermining of Magical Feminism in Bioshock Infinite: Burial at Sea (James Malazita)
4. From Sirens to Cyborgs:The media politics of the female voice in games and game cultures (Milena Droumeva)
5. The Magnificent Memory Machine: The Nancy Drew Series and Women's History (Robyn Hope)
6. The Sexual Politics of Videogame Graphics (Robert Mejia & Barbara LeSavoy)
Part II. All Made Up: Gendering Assemblages
7. Women's Experiences on the Path to Game Development (Johanna Weststar & Marie-Josee Legault)
8. Rule Makers versus Rule Breakers: The Impact of Legislative Policies on Women Game Developers in the Japanese Game Industry (Tsugumi Okabe)
9. Sexism and the WoWGirl: A Study of Perceptions of Women World of Warcraft (Thaiane Oliveira, Reynaldo Goncalves, Alessandra Maia, Julia Silveira, and Simone Evangelista)
10. With Great Power Comes Great Responsibility: Video Game Live Streaming and its Potential Risks and Benefits for Female Gamers (Lena Uszkoreit)
Part III. Beyond Feminization: Gaming and Social Futures
11. Doing/Undoing Gender with the Girl Gamer in High Performance Play (Emma Witkowski)
12. The Magic Circle and Consent in Gaming Practices (Emma Vossen)
13. Shoot the Gun Inside: Doubt and Feminist Epistemology in Video Games (Elyse Janish)
14. Women Agents and Double-Agents: Theorizing Feminine Gaze in Video Games (Stephanie C. Jennings)
15. Feminism and Gameplay Performance (Emma Westecott)