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Games As A Service Oscar Clark

Games As A Service By Oscar Clark

Games As A Service by Oscar Clark


$90.99
Condition - Very Good
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Summary

Written to help designers overcome many of the fears and misconceptions surrounding freemium and social games.

Games As A Service Summary

Games As A Service: How Free to Play Design Can Make Better Games by Oscar Clark

The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service.

Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the evil or manipulative experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services.

Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStationHome. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.

Games As A Service Reviews

"The writer has not only researched widely, he has also read extensively. For non-games professionals, the notes themselves are a treasure trove of information and reference sources to follow up on, even if the thought of playing games is anathema to you." -- Monty Munford, founder of Mob76 Outlook

About Oscar Clark

Oscar Clark has been a pioneer in online, mobile and console social games services?since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK), PlayStationHome and Applifier. He is a regular columnist on PocketGamer.Biz and Develop-Online as well as a Mentor for Game Founders. He is also an outspoken speaker at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious top hat wearer.

http://www.linkedin.com/in/oscarclark

Table of Contents

Chapter 1: Introduction

Exercise 1: Coming up with an initial concept

Chapter 2: What is a game?

Exercise 2: Who Are Your Players?

Chapter 3: The Anatomy of Play

Exercise 3: What is the Mechanic?

Chapter 4: Player Lifecycle

Exercise 4: What is the Context Loop?

Chapter 5: The Rhythm of Play

Exercise 5: What is the MetaGame?

Chapter 6: Building on Familiarity

Exercise 6: What is Your Bond Opening?

Chapter 7: Counting on Uncertainty

Exercise 7: What is Your Flash Gordon Cliffhanger?

Chapter 8: Six Degrees of Socialization

Exercise 8: What is your Star Wars Factor?

Chapter 9: Engagement Led Design

Exercise 9: What is Your Columbo Twist?

Chapter 10: Delivering Discovery

Exercise 10: What makes your game social?

Chapter 11: Counting on Data

Exercise 11: How Does Your Design Encourage Discovery?

Chapter 12: Service Strategies

Exercise 12: How Will You Capture Data?

Chapter 13: The Psychology of Pricing

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Additional information

GOR007514661
9780415732505
0415732506
Games As A Service: How Free to Play Design Can Make Better Games by Oscar Clark
Used - Very Good
Paperback
Taylor & Francis Ltd
2014-02-11
312
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - Games As A Service