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Understanding Macromedia Flash 8 ActionScript 2 Andrew Rapo

Understanding Macromedia Flash 8 ActionScript 2 By Andrew Rapo

Understanding Macromedia Flash 8 ActionScript 2 by Andrew Rapo


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Summary

All readers need to use ActionScript creatively to produce professional results!

Understanding Macromedia Flash 8 ActionScript 2 Summary

Understanding Macromedia Flash 8 ActionScript 2: Basic techniques for creatives by Andrew Rapo

Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques.

Divided into four sections to take you from novice to professional results:

* Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts.
* ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used.
* Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc.
* Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.

Understanding Macromedia Flash 8 ActionScript 2 Reviews

For 'Understanding Flash MX 2004 Actionscript 2':

If you are already au fait with Flash this new publication from Focal Press is the perfect handbook for anyone studying multimedia or information technology, and anyone who wants to produce highly effective online interactive content. This guide gives you all you need to know to ensure that you have a firm foundation of knowledge on how to use Actionscript creatively, enabling you to produce professional results.
ASIFA UK magazine


You can learn the basics of strong scripting skills for truly professional results. Written from a creative viewpoint, this is a book that really talks your language!
World Animation Journal

About Andrew Rapo

Andrew Rapo is a Senior Application Engineer at Warner Bros, US. Online where he supervises the development of games on a variety of platforms, including Flash, BREW, J2ME, and Virtools. These games can be seen on Warner Bros.
sites including WarnerBros.com, LooneyTunes.com, ScoobyDoo.com, and HarryPotter.com, among others. Most recently he has developed BREW wireless games for Warner Bros. properties including Batman Begins, Constantine, Looney Tunes and Harry Potter. Before working at Warner Bros., Andrew developed interactive content at Disney Online for Disney properties including Armageddon, Mulan, and A Bug's Life.

Andrew has a BA in Computer Science from Cornell University where he was a member of the Modeling and Simulation group.
Managing Director of Sprite Interactive Ltd, UK a new media agency, and previously Creative Director with Disney and Buena Vista International.

Table of Contents

Flash Fundamentals; ActionScript 2.0 Fundamentals; Built-in Classes; Using ActionScript To Build A Game - Astro Sweeper; Appendix A - ActionScript Terminology; Appendix B - Key Codes

Additional information

GOR001990288
9780240519913
0240519914
Understanding Macromedia Flash 8 ActionScript 2: Basic techniques for creatives by Andrew Rapo
Used - Very Good
Paperback
Taylor & Francis Ltd
20060217
312
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - Understanding Macromedia Flash 8 ActionScript 2