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Handbook of Multimedia for Digital Entertainment and Arts Borko Furht

Handbook of Multimedia for Digital Entertainment and Arts By Borko Furht

Handbook of Multimedia for Digital Entertainment and Arts by Borko Furht


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Summary

Advances in computer entertainment have impacted upon our lives. This cutting edge handbook covers recent research and technical trends in the field of digital entertainment and art. The book concludes with future trends and developments within this field.

Handbook of Multimedia for Digital Entertainment and Arts Summary

Handbook of Multimedia for Digital Entertainment and Arts by Borko Furht

The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives.

Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Artstargets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field.

Handbook of Multimedia for Digital Entertainment and Artsserves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.

Handbook of Multimedia for Digital Entertainment and Arts Reviews

From the reviews:

This handbook is a good collection of the latest research papers on digital entertainment . The target audience includes post-graduates, research scholars, and teachers of computing, electronics, and electrical engineering, as well as programmers in the field of digital art and edutainment. A sound literature review and a helpful index are a plus. (Soubhik Chakraborty, ACM Computing Reviews, August, 2010)

About Borko Furht

The list of contributors includes:

Jakob Abesser, Fraunhofer Institute, Ilmenau, Germany

Harry Agius, Brunel University, Uxbridge, United Kingdom

Dewan Tanvir Ahmed, University of Ottawa, Ottawa, Canada

Salah Uddin Ahmed, Norwegian University of Science and Technology, Norway

Marios Angelides, Brunel University, Uxbridge, United Kingdom

Lora Aroyo, Eindhoven University of Technology, Eindhoven, The Netherlands

Shumeet Baluja, Google, Mountain View, CA, USA

Pieter Bellekens, Eindhoven University of Technology, Eindhoven, The Netherlands

Oliver Bimber, Bauhaus University, Weimar, Germany

Leslie Bishko, Emily Carr University, Vancouver, Canada

Alan Bovik, University of Texas at Austin, Austin, Texas, USA

Karlheinz Brandenburg, Fraunhofer Institute, Ilmenau, Germany

Pedro Sergio Branco, University of Minho, Guimaraes, Portugal

Anthony Brooks, Aalborg University, Esbjerg, Denmark

Siwoo Byun, Anyang University, Anyang, Korea

Yiwei Cao, Technical University of Aachen, Aachen, Germany

Cristoforo Camerano, University of Catania, Italy

Petros Caravelas, Athens University of Economics and Business, Athens, Greece

Matina Charami, Athens University of Economics and Business, Athens, Greece

Michele Covell, Google, Mountain View, CA, USA

Christian Dittmar, Fraunhofer Institute, Ilmenau, Germany

Peter Dunker, Fraunhofer Institute, Ilmenau, Germany

Magy Seif El-Nasr, Simon Fraser University, Vancouver, Canada

Stefano Ferretti, University of Bologna, Bologna, Italy

Michael Fink, The Hebrew University of Jerusalem, Israel

Jenneke Fokker, Delft University of Technology, Delft, The Netherlands

Luigi Fortuna, University of Catania, Italy

Mattia Frasca, University of Catania, Italy

Yeung Siu Fung, The Chinese University of Hong Kong, Ma Liu Shui, China

Marco Furini, University of Modena and Reggio Emilia, Italy

Daniel Gartner, Fraunhofer Institute, Ilmenau, Germany

Holger Grossmann, Fraunhofer Institute, Ilmenau, Germany

Matthias Gruhne, Fraunhofer Institute, Ilmenau, Germany

Ian Gwilt, University of Technology, Sydney, Australia

Masaki Hoshino, Sony Corporation, Tokyo, Japan

Geert-Jan Houben, Eindhoven University of Technology, Eindhoven, The Netherlands

Wolfgang Hurst, Utrecht University, Utrecht, The Netherlands

Letizia Jaccheri, Norwegian University of Science and Technology, Norway

Matthias Jarke, Technical University of Aachen, Aachen, Germany

Sung Ho Jin, Information and Communications University, Daejeon, Korea

Yohan Jin, University of Texas at Dallas, Texas, USA

Naoki Kamimaeda, Sony Corporation, Tokyo, Japan

Mohan Kankanhalli, National University of Singapore, Singapore

Munchurl Kim, Information and Communication University, Daejeon, Korea

Munjo Kim, Information and Communication University, Daejeon, Korea

Ralf Klamma, Technical University of Aachen, Aachen, Germany

Bumshik Lee, Information and Communication University, Daejeon, Korea

Han Kyu Lee, Electronics and Telecommunications Research Institute, Daejeon, Korea

Heekyung Lee, Electronics and Telecommunications Research Institute, Daejeon, Korea

In-Kwon Lee, Yonsei University, Seoul, Korea

George Lekakos, Athens University of Economics and Business, Athens, Greece

Hua-Fu Li, Kainan University, Taoyuan, Taiwan

Jeongyeon Lim, Information and Communication University, Daejeon, Korea

John C.S. Lui, The Chinese University of Hong Kong, Ma Liu Shui, China

Rastislav Lukac, Epson Canada Ltd., Toronto, Canada

Hanna Lukashevich, Fraunhofer Institute, Ilmenau, Germany

Aderito Fernandes Marcos, University of Minho, Guimaraes, Portugal

David Milam, Simon Fraser University, Surrey, Canada

Manuela Montangero, University of Modena and ReggioEmilia, Italy

Anush K. Moorthy, University of Texas at Austin, Austin, Texas, USA

Michael Nixon, Simon Fraser University, Vancouver, Canada

Stefanie Nowak, Fraunhofer Institute, Ilmenau, Germany

Johan Pouwelse, Delft University of Technology, Delft, The Netherlands

B. Prabhakaran, University of Texas at Dallas, Texas, USA

Marcel Reinders, Delft University of Technology, Delft, The Netherlands

Yong Man Ro, Information and Communications University, Daejeon, Korea

Graham Sellers, Advanced Micro Devices, Orlando, Florida, USA

Kalpana Seshadrinathan, University of Texas at Austin, Austin, Texas, USA

Shervin Shirmohammadi, University of Ottawa, Ottawa, Canada

Anastas Sofokleus, Brunel University, Uxbridge, United Kingdom

Sara Owsley Sood, Pomona College, Claremont, CA, USA

Flavia Sparacino, Sensing Places and MIT, Santa Monica, CA, USA

Myunghoon Suk, University of Texas at Dallas, Texas, USA

Tomohiro Tsunoda, Sony Corporation, Tokyo, Japan

Athanasios Vasiliakos, University of Peloponnese, Nauplion, Greece

Arjen de Vries, CWI, Amsterdam, The Netherlands

Ron Wakkary, Simon Fraser University, Surrey, Canada

Jun Wang , Delft University of Technology, Delft, The Netherlands

Huaxin Wei, Simon Fraser University, Vancouver, Canada

Kay Wolter, Fraunhofer Institute, Ilmenau, Germany

Linxing Xiao, Tsinghua University, Beijing, China

WeiQi Yan, Queens University of Belfast, Belfast, UK

Xubo Yang, Shanghai Jiao Tong University, Shanghai, China

Jong-Chul Yoon, Yonsei University, Seoul, Korea

Damon Daylamani Zad, Brunel University, Uxbridge, United Kingdom

Nelson Troca Zagalo, University of Minho, Braga, Portugal

Veronica Zammitto, Simon Fraser University, Vancouver, Canada

Jie Zhou, Tsinghua University, Beijing, China

Table of Contents

DIGITAL ENTERTAINMENT TECHNOLOGIES.- Personalized Movie Recommendation.- Cross-category Recommendation for Multimedia Content.- Semantic-Based Framework for Integration and Personalization of Television Related Media.- Personalization on a Peer-to-Peer Television System.- A Target Advertisement System Based on TV Viewers Profile Reasoning.- Digital Video Quality Assessment Algorithms.- Countermeasures for Time-Cheat Detection in Multiplayer Online Games.- Zoning Issues and Area of Interest Management in Massively Multiplayer Online Games.- Cross-Modal Approach for Karaoke Artifacts Correction.- Dealing Bandwidth to Mobile Clients Using Games.- Hack-proof Synchronization Protocol for Multi-player Online Games.- Collaborative Movie Annotation.- DIGITAL AUDITORY MEDIA.- Content Based Digital Music Management and Retrieval.- Incentive Mechanisms for Mobile Music Distribution.- Pattern Discovery and Change Detection of Online Music Query Streams.- Music Search and Recommendation.- Automated Music Video Generation Using Multi-level Feature-based Segmentation.- DIGITAL VISUAL MEDIA.- Real-Time Content Filtering for Live Broadcasts in TV Terminals.- Digital Theater: Dynamic Theatre Spaces.- Video Browsing on Handheld Devices.- Projector-Camera Systems in Entertainment and Art.- Believable Characters.- Computer Graphics Using Raytracing.- The 3D Human Motion Control Through Refined Video Gesture Annotation.- DIGITAL ART.- Information Technology and Art: Concepts and State of the Practice.- Augmented Reality and Mobile Art.- The Creation Process in Digital Art.- Graphical User Interface in Art.- Storytelling on the Web 2.0 as a New Means of Creating Arts.- CULTURE OF NEW MEDIA.- A Study of Interactive Narrative from User's Perspective.- Soundscapes/Artabilitation Evolutionof a Hybrid Human Performance Concept, Method & Apparatus Where Digital Interactive Media, The Arts, & Entertainment are Combined.- Natural Interaction in Intelligent Spaces: Designing for Architecture and Entertainment.- Mass Personalization: Social and Interactive Applications Using Sound-Track Identification.

Additional information

NPB9780387890234
9780387890234
0387890238
Handbook of Multimedia for Digital Entertainment and Arts by Borko Furht
New
Hardback
Springer-Verlag New York Inc.
2009-08-05
769
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
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