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Tabletops - Horizontal Interactive Displays Christian Muller-Tomfelde

Tabletops - Horizontal Interactive Displays By Christian Muller-Tomfelde

Tabletops - Horizontal Interactive Displays by Christian Muller-Tomfelde


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Summary

The objects displayed on a table can take multiple forms. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be computer-generated and computer-controlled.

Tabletops - Horizontal Interactive Displays Summary

Tabletops - Horizontal Interactive Displays by Christian Muller-Tomfelde

The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer. The content can also be a table, but now in the mathematical sense, showing, e. g. , the budget of a project. Then, we have a table on the table. Most often, the computer-generated contents are subject of frequent changes or dynamic in nature. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be computer-generated and computer-controlled. At the same time, it is desirable to maintain the inherent features and affordances of working with the objects and the contents while sitting or standing around a table. Electronic Meeting Rooms On the basis of these and other elaborate considerations, we started to design in 1992/1993 an electronic meeting room in Darmstadt at GMD-IPSI (later Fraunhofer IPSI). The setup of our custom-built DOLPHIN-System consisted of a traditional large rectangular wooden table with four physically integrated workstation-like computers with at screens. This set-up was complemented by linking a large ver- cal pen-operated interactive display, at that time the rst LiveBoard outside of Xerox PARC (two of which I was able to get to Darmstadt after my stay at Xerox PARC in 1990).

Tabletops - Horizontal Interactive Displays Reviews

From the reviews:

Muller-Tomfelde's book explores the research world around tabletop displays. The book is structured in three parts ... which correspond to three different research disciplines: hardware/software, human-computer interaction, and computer-supported cooperative work. ... The book achieves its goal. Fellow researchers will be able to get an introduction to the field of tabletop research. This is also an interesting book for software engineers, GUI designers, technical managers, and other practitioners who work with horizontal displays. (Gerald Friedland, ACM Computing Reviews, October, 2010)

About Christian Muller-Tomfelde

Christian Muller-Tomfelde is a researcher at the Network Technologies Laboratory of the CSIRO ICT Centre in Sydney. His expertise lies in the research area of Human Computer Interaction and Virtual and Hybrid Environments focussing on the support of co-located and remote collaboration support. His interests also include novel forms of interaction, multimodal interaction such as sound feedback. After finishing his studies in electrical engineering at the University of Hamburg-Harburg, he worked at the Center for Art and Media Technology (ZKM) in Karlsruhe. In 1997 he joined the GMD-IPSI's division AMBIENTE Workspaces of the Future in Darmstadt/Germany. He was involved in the i-LAND project and in the design of the roomware components of the first and second generations. In his dissertation he explored new forms of audio feedback for the collaborative interaction in hybrid, next generation work environments. As a post-doctoral fellow Christian was investigating aspects of Human Computer Interaction in virtual haptic environments. Now Christian is leading national research projects in distributed collaboration and for interactions on large high-resolution displays and in Multi-Display Environments within the CSIRO.

Table of Contents

Foreword, Norbert Streitz Acknowledgements Preface A Short History of Tabletop Research, Technologies, and Products Part One: Under Tabletops Building Interactive Multi-Touch Surfaces From Table-System to Tabletop: Integrating Technology into Interactive Surfaces High-Resolution Interactive Displays Optical Design of Tabletop Displays and Interactive Applications Hand and Object Recognition on Liquid Crystal Displays Part Two: On and Above Tabletops Augmented Interactive Tabletops with Translucent Tangible Controls Active Tangible Interactions Interaction on the Tabletop: Bringing the Physical to the Digital Supporting Atomic User Actions on the Table Imprecision, Inaccuracy, and Frustration: The Tale of Touch Input On, Above, and Beyond: Taking Tabletops to the Third Dimension Part Three: Around and Beyond the Tabletops Individual and Group Support in Tabletop Interaction Techniques File System Access for Tabletop Interaction Theory of Tabletop Territoriality Digital Tables for Collaborative Information Exploration Coordination and Awareness in Remote Tabletop Collaboration Horizontal Interactive Surfaces in Distributed Assemblies Index

Additional information

NLS9781447125556
9781447125556
144712555X
Tabletops - Horizontal Interactive Displays by Christian Muller-Tomfelde
New
Paperback
Springer London Ltd
2012-07-25
458
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
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