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The Dark Side of Game Texturing David Franson

The Dark Side of Game Texturing By David Franson

The Dark Side of Game Texturing by David Franson


£6.90
New RRP £77.99
Condition - Very Good
Only 1 left

Summary

Exploring the techniques used to create the eerie effects in games such as 'Quake', 'Unreal' and 'Half-Life', this book shows not only how to create textures in games, but also how to improve all-round digital image enhancing skills.

The Dark Side of Game Texturing Summary

The Dark Side of Game Texturing by David Franson

A perfect and direct starting point for a beginner game texture artist! "The Dark Side of Game Texturing" is also an excellent reference for intermediate artists, or for those who want to further their digital art skills. Learn how to create game textures similar to the eerie, sinister, and ominous textures seen in great video games like Quake, Unreal, Half-Life, and Return to Castle Wolfenstein. "The Dark Side Of Game Texturing" features a plethora of dynamic, full color, step-by-step texturing tutorials that reflect the nature of those games and more including military, fantasy, medieval, and sci-fi. You'll learn how to create decals like bullet holes, blast marks, signs, and more. Sprites such as lightning, fires, and explosions are also covered. Focusing on a topic rarely covered in other 3D graphics books, this is an ultimate hands-on guide to creating totally cool game textures that directly reflect the nature of many recently released video games.

About David Franson

David Franson has been a professional in the field of networking, programming, and 2D and 3D computer graphics since 1990. In 2000, he resigned his position as Information Technology Director of one of the largest entertainment law firms in New York City to pursue a full-time career in game development. He is the author of 2D Artwork and 3D Modeling for Game Artists, The Dark Side of Game Texturing, as well as the full-page article How Video Games are Made which appeared in 45 newspapers worldwide. He is also the technical editor for over a dozen popular video game programming books and has also produced digital artwork for 3D video games, film, and television.

Table of Contents

Introduction 1. Texturing Basics 2. Nasty Decals 3. Sprites 4. Military Textures 5. Slums 6. Medieval/Fantasy Textures 7. Planetary Textures 8. Sci-Fi Textures Appendices A: A 2D Graphics Primer B: Photoshop Keyboard Shortcuts C: Related Web Sites and Links

Additional information

GOR004792499
9781592003501
1592003508
The Dark Side of Game Texturing by David Franson
Used - Very Good
Hardback
Cengage Learning, Inc
2004-03-23
216
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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