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Everything to Play For Marijam Did

Everything to Play For By Marijam Did

Everything to Play For by Marijam Did


£15.09
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Summary

An insider's account of the videogame industry telling how gaming can become a force for good

Everything to Play For Summary

Everything to Play For: How Videogames Are Changing the World by Marijam Did

Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the gaming communities and the political actors who organise among them. Crucially, the focus also includes the people who make the games, shedding light on the brutal processes necessary to bring titles to the public.

The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Did argues for a nuanced understanding of gaming's influence so that this extraordinary power can be harnessed for good.

Everything to Play For Reviews

Destroys the gamers who moan about politics ruining their video games. Did shows that games have always been deeply political and asserts the often overlooked radical potential of a medium that means so much to billions of players worldwide.' -- Paris Marx, host of Tech Won't Save Us podcast
A breathtaking history of the games industry not just as an economical or cultural force, but as an unacknowledged political power. Backed by clear passion for the medium and a boundless expertise, Did examines how everything can be games, and how games touch everything about our world today. -- Rami Ismail, indie games developer
Did has achieved a rare, fresh thing. She has enough perspective to give the industry a necessarily critical overview but she's close enough to celebrate the moments that make games worthwhile - and she makes a strong case that there is still much more to fight for. -- Josh Sawyer, Director of 'Fallout: New Vegas'
Impassioned, fiercely intelligent, proudly left-wing * EDGE Magazine *
Videogame critic Did debuts with a blistering critique of the gaming industry's ethical and political shortcomings. With nuanced analysis, Did offers a damning portrait of the gaming industry that nonetheless finds reasons for hope. This one's a winner. * Publishers Weekly *
An engaging read ... Everything to Play For is a good contribution to the discourse about video games and I hope it proves to be a successful step in the process of getting video games as an industry, and as a subject for criticism, resistance and improvement out of the lefty sin bin and into the mainstream. * Organise Magazine *
In this well-researched and convincing work, Did presents not a history of video games so much as a look at their political elements and potential ... an obvious choice for gamers, but its large picture approach will intrigue many curious readers. -- Biz Hyzy * Booklist *
After years spent in the field of video games, Marjam Did is here to argue that video games can be used for good. From the early days of Pong to the current world of online gaming, Did believes the role of video games is more than entertainment. Video games can illustrate and bring out the best in humanity. * Book Riot *
A passionate, supremely well-informed and intensely thoughtful investigation of one of the key areas of contemporary cultural production -- Jeremy Gilbert, author of Hegemony Now

About Marijam Did

Marijam Did is a Lithuanian-Tatar games industry critic dissecting the intersection between videogames and IRL politics. Her work has been published by the Guardian, VICE, GamesIndustry.biz, Rosa Luxemburg Stiftung and others. Marijam was a Lecturer at Royal Holloway, University of London, and is currently a Senior Marketing Executive at a Bafta-winning videogames studio.

In the past, Marijam served as the Chair of Communications Committee for Game Workers Unite International - an organisation that assisted the global push for unionisation in the videogames industry; she also co-founded GWU UK - the first legal trade union that has come out of the movement. In 2019, Marijam was nominated for GamesIndustry.biz's 100 Women in Games as well as Campaigner of The Year at MCV UK Awards.

Table of Contents

Introduction: Main Menu

Tutorial: History
Level I: The Theme
Level II: Communities
Level III: Efficacy
Level IV: Modes of Production

Conclusion: Final Boss

Acknowledgements
Notes
Index

Additional information

NGR9781804293249
9781804293249
1804293245
Everything to Play For: How Videogames Are Changing the World by Marijam Did
New
Paperback
Verso Books
2024-09-17
288
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a new book - be the first to read this copy. With untouched pages and a perfect binding, your brand new copy is ready to be opened for the first time

Customer Reviews - Everything to Play For