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Sound and Music for Games Robert Ciesla

Sound and Music for Games By Robert Ciesla

Sound and Music for Games by Robert Ciesla


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Sound and Music for Games Summary

Sound and Music for Games: The Basics of Digital Audio for Video Games by Robert Ciesla

Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.

We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.

The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.

What You Will Learn

* Understand the fundamentals of digital audio production in the context of video games

* Learn about audio integration with popular middleware solutions and APIs

* Leverage plugin effects software to sculpt your audio to professional levels

* Identify modern audio file formats and how and when to use them

* Learn best practices when mixing sound effects and music for video games

Who Is This Book For

The intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.

About Robert Ciesla

Robert Ciesla is a freelance writer from Helsinki, Finland. He has a BA in Journalism, an MA in Intercultural Encounters, and a knack for writing urban fiction and directing short films. Robert is the author of four non-fiction books. He has a strong background in audio engineering for bands and video games (starting from tracker/chiptune music in the 16-bit era of the 1990s at age 12).

Table of Contents

Chapter 1: Bits, Sample Rates, and Other Fundamentals of Digital AudioSub -TopicsMain conceptsCharacteristicsLimitations of digital audio
Chapter 2: Current Generation Audio HardwareSub - TopicsAudio interfacesKeyboardsSpeakersHeadphones
Chapter 3: Common Digital Audio WorkstationsSub - Topics: Free and commercial DAWs for Windows, MacOS, Linux
Chapter 4: Manipulating the Spectrum - Audio EffectsSub - Topics: Basics of compression, EQ, and other widely used audio effectsRecommended free and commercial software plugins
Chapter 5: Voiceover Work: Hardware and TechniquesSub - Topics: MicrophonesSound isolation elements,Numerous techniques for clear voice capture
Chapter 6: MIDI and Composing in the Digital AgeSub - Topics: Composition software for Windows, MacOS, and Linux (incl. Garageband, Logic Pro, and Reaper)
Chapter 7: Introducing MIDI 2.0Sub - Topics: Specifics on the new MIDI-implementation introduced in 2020
Chapter 8: The Allure of Chiptunes Sub - Topics: An overview of the chiptune-genreModern software for working with chiptunes
Chapter 9: Popular Audio Solutions for Video Games Sub - Topics: Overviews of current software solutions for audio integration (incl. middleware like Wwise and Fmod)
Chapter 10: Selling and LicensingSub - Topics: An in-depth look at the current music licensing services and options

Additional information

NLS9781484286609
9781484286609
148428660X
Sound and Music for Games: The Basics of Digital Audio for Video Games by Robert Ciesla
New
Paperback
APress
2022-09-22
274
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a new book - be the first to read this copy. With untouched pages and a perfect binding, your brand new copy is ready to be opened for the first time

Customer Reviews - Sound and Music for Games