1. Introduction. The User Interface.
Plan of the Book.
Audiences for the Book.
Relation to Other Design Approaches.
I. FOUNDATIONS.
2. A Bit of History. People, Work or Technological Change.
Knowledge Workers and Production Workers.
Evolution of the User Interface.
User Interface Technology - Yesterday, Today, Tomorrow.
3. Two User Interface Styles. Analyzing User Interfaces.
The Interfaces.
Discussion.
4. Applying Object-Orientation To User Interfaces. A Model of Object-Orientation.
Cognitive Models for Object-Orientation.
Object Orientation in User Interfaces.
5. Three Domains of Oo Design For The User Interface. Designing for Understandability.
The Three Domains.
An Example: "Klondike" Solitaire.
6. Ooui Design: Process and Team. Models of the Development Process.
The OOUI Design Process.
Skills Required for OOUI Design.
Role of the UI Design Team in Development.
Managing the OOUI Design Process.
II. EXTERNAL DESIGN.
7. Users, Tasks, and Task Analysis. Why Task Analysis?
Users and Their Tasks.
Task Analysis and Task Synthesis.
Documenting Task Analysis.
Tasks as Objects.
8. The User's Conceptual Model. Models and Metaphors.
Users' Models of Systems.
Designing the User's Conceptual Model.
A Catalog of Metaphors.
9. Information Presentation. Human Senses, Information, and Technology.
Views, Presentation Metaphors, and Patterns.
Step-by-Step Presentation Design.
Content View Design.
Icon Design.
Non-Visual Information.
Differences Between Computers and Other Media.
10. Interaction and Control. Mechanisms.
Interactivity.
Interaction Devices.
Step-by-Step Interaction Design.
Style Guides.
Documenting Look and Feel.
III. INTERNAL DESIGN AND IMPLEMENTATION.
11. Object-Oriented System Architectures. An OO View of Systems and Applications.
Reactive Systems.
The Model-View-Controller Architecture.
An Architecture for Object-Oriented Client-Server.
Applications.
12. Information Models. "Middle Out" User Interface Design.
Modular Separation of Information Models and Interaction.
A "Three-Schema" Approach to User Interfaces.
13. Presentation and Interaction Objects. Views and Interactors.
Design and Code Reuse.
Direct Manipulation Interaction.
Object Handlers.
14. Tools For Prototyping and Implementation. Implementation Languages.
Toolkits.
Visual Interface Builders.
Application Frameworks.
Portability.
15. Putting it All Together. The Whole Interface.
Case Study: Online News Photos, With and Without Seams.
Case Study: A Distributed Multimedia System.
Case Study: Adding Fax to an Office System.
Pragmatic issues of OOUI Implementation.
16. Summary and Directions. Key Points of the Book.
The Future of the OOUI.
Where to Go From Here.
Appendix 1. Fax Case Study. Appendix 2. Introduction to Object-Orientation. Appendix 3. Resources. 0201704544T06252001