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C++ AMP Ade Miller

C++ AMP By Ade Miller

C++ AMP by Ade Miller


$6.81
Condition - Good
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Summary

Capitalize on the faster GPU processors in today's computers with the C++ AMP code library - and bring massive parallelism to your project. With this practical book, experienced C++ developers will learn parallel programming fundamentals with C++ AMP through detailed examples, code snippets, and case studies.

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C++ AMP Summary

C++ AMP by Ade Miller

Capitalize on the faster GPU processors in today's computers with the C++ AMP code library-and bring massive parallelism to your project. With this practical book, experienced C++ developers will learn parallel programming fundamentals with C++ AMP through detailed examples, code snippets, and case studies. Learn the advantages of parallelism and get best practices for harnessing this technology in your applications.

Discover how to:

  • Gain greater code performance using graphics processing units (GPUs)
  • Choose accelerators that enable you to write code for GPUs
  • Apply thread tiles, tile barriers, and tile static memory
  • Debug C++ AMP code with Microsoft Visual Studio
  • Use profiling tools to track the performance of your code

About Ade Miller

Ade Miller is currently a Principal Software Architect at Microsoft Studios. He has had several roles at Microsoft including; working on big data platforms as Program Manager with the Windows HPC Server team and managing the patterns & practices group's agile engineering teams as their Development Lead. His primary interests are parallel and distributed computing and improving the way teams deliver software through engineering leadership.

He is one of the authors of Parallel Programming with Microsoft .NET and Parallel Programming with Microsoft Visual C++. Ade also writes and speaks about parallel computing and his experiences with agile software development at Microsoft and elsewhere.

Table of Contents

  • Foreword
  • Introduction
  • Chapter 1: Overview and C++ AMP Approach
  • Chapter 2: NBody Case Study
  • Chapter 3: C++ AMP Fundamentals
  • Chapter 4: Tiling
  • Chapter 5: Tiled NBody Case Study
  • Chapter 6: Debugging
  • Chapter 7: Optimization
  • Chapter 8: Performance Case Study-Reduction
  • Chapter 9: Working with Multiple Accelerators
  • Chapter 10: Cartoonizer Case Study
  • Chapter 11: Graphics Interop
  • Chapter 12: Tips, Tricks, and Best Practices
  • Other Resources

Additional information

CIN0735664730G
9780735664739
0735664730
C++ AMP by Ade Miller
Used - Good
Paperback
Microsoft Press,U.S.
2012-09-15
356
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in good condition, but if you are not entirely satisfied please get in touch with us

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