Cart
Free US shipping over $10
Proud to be B-Corp

Introduction to Design Patterns in C++ with Qt Alan Ezust

Introduction to Design Patterns in C++ with Qt By Alan Ezust

Introduction to Design Patterns in C++ with Qt by Alan Ezust


$8.69
Condition - Very Good
Only 1 left

Faster Shipping

Get this product faster from our US warehouse

Introduction to Design Patterns in C++ with Qt Summary

Introduction to Design Patterns in C++ with Qt by Alan Ezust

Master C++ The Qt Way with Modern Design Patterns and Efficient Reuse

This fully updated, classroom-tested book teaches C++ The Qt Way, emphasizing design patterns and efficient reuse. Readers will master both the C++ language and Qt libraries, as they learn to develop maintainable software with well-defined code layers and simple, reusable classes and functions.


Every chapter of this edition has been improved with new content, better organization, or both. Readers will find extensively revised coverage of QObjects, Reflection, Widgets, Main Windows, Models and Views, Databases, Multi-Threaded Programming, and Reflection. This edition introduces the powerful new Qt Creator IDE; presents new multimedia APIs; and offers extended coverage of Qt Designer and C++ Integration. It has been

restructured to help readers start writing software immediately and write robust, effective software sooner.


The authors introduce several new design patterns, add many quiz questions and labs, and present more efficient solutions relying on new Qt features and best practices. They also provide an up-to-date C++ reference section and a complete application case study.

  • Master C++ keywords, literals, identifiers, declarations, types, and type conversions.
  • Understand classes and objects, organize them, and describe their interrelationships.
  • Learn consistent programming style and naming rules.
  • Use lists, functions, and other essential techniques.
  • Define inheritance relationships to share code and promote reuse.
  • Learn how code libraries are designed, built, and reused.
  • Work with QObject, the base class underlying much of Qt.
  • Build graphical user interfaces with Qt widgets.
  • Use templates to write generic functions and classes.
  • Master advanced reflective programming techniques.
  • Use the Model-View framework to cleanly separate data and GUI classes.
  • Validate input using regular expressions and other techniques.
  • Parse XML data with SAX, DOM, and QXmlStreamReader.
  • Master todays most valuable creational and structural design patterns.
  • Create, use, monitor, and debug processes and threads.
  • Access databases with Qts SQL classes.
  • Manage memory reliably and efficiently.
  • Understand how to effectively manage QThreads and use QtConcurrent algorithms.

Click here to obtain supplementary materials for this book.

About Alan Ezust

Alan Ezust received his M.Sc in computer science from McGill University in Montreal. He currently works as a Nokia Certifi ed Qt Specialist for ICS (www.ics.com), a company that specializes in delivering training and professional services onQt software. He honed his teaching and courseware development skills at Learnix, and later at Objectivity, where he taught and/or wrote courses in Python, UNIX, C, C++, Java, Perl, Design Patterns, Froglogic Squish, and Object Oriented Databases. He lives in Victoria, BC, Canada.

Paul Ezust (Cambridge, Massachusetts) chaired Suffolk Universitys Department of Mathematics and Computer Science for more than 30 years, leading development of computer science curricula based on Association for Computing Machinery guidelines. He has done extensive outside consulting, contract programming, and research in computational mathematics.

Table of Contents

Foreword xv

Preface xix

Preface to the Second Edition xxii

Acknowledgments xxv

About the Authors xxx

Part I: Design Patterns and Qt 4 1

Chapter 1: C++ Introduction 3

1.1 Overview of C++ 3

1.2 A Brief History of C++ 4

1.3 C++ First Example 5

1.4 Standard Input and Output 8

1.5 Introduction to Functions 11

1.6 qmake, Project Files, and Makefile 17

1.7 Getting Help Online 24

1.8 Strings 24

1.9 Streams 26

1.10 File Streams 29

1.11 Qt Dialogs for User Input/Output 34

1.12 Identifiers, Types, and Literals 37

1.13 C++ Simple Types 40

1.14 The Keyword const 52

1.15 Pointers and Memory Access 54

1.16 Reference Variables 60

1.17 const* and *const 61

1.18 Review Questions 64

Chapter 2: Top of the class 67

2.1 First, There Was struct 67

2.2 Class Definitions 69

2.3 Member Access Specifiers 71

2.4 Encapsulation 74

2.5 Introduction to UML 75

2.6 Friends of a Class 76

2.7 Constructors 77

2.8 Destructors 80

2.9 The Keyword static 81

2.10 Class Declarations and Definitions 86

2.11 Copy Constructors and Assignment Operators 88

2.12 Conversions 92

2.13 const Member Functions 95

2.14 Subobjects 97

2.15 Exercise: Classes 98

2.16 Review Questions 108

Chapter 3: Introduction to Qt 113

3.1 Style Guidelines, Naming Conventions 114

3.2 The Qt Core Module 116

3.3 QtCreatorAn IDE for Qt Programming 119

3.4 Exercises: Introduction to Qt 120

3.5 Review Questions 121

Chapter 4: Lists 122

4.1 Introduction to Containers 122

4.2 Iterators 123

4.3 Relationships 129

4.4 Exercise: Relationships 132

4.5 Review Questions 134

Chapter 5: Functions 135

5.1 Overloading Functions 135

5.2 Optional Arguments 138

5.3 Operator Overloading 141

5.4 Parameter Passing by Value 146

5.5 Parameter Passing by Reference 148

5.6 References to const 152

5.7 Function Return Values 154

5.8 Returning References from Functions 154

5.9 Overloading on const 155

5.10 inline Functions 158

5.11 Functions with Variable-Length Argument Lists 162

5.12 Exercise: Encryption 164

5.13 Review Questions 167

Chapter 6: Inheritance and Polymorphism 168

6.1 Simple Derivation 168

6.2 Derivation with Polymorphism 177

6.3 Derivation from an Abstract Base Class 184

6.4 Inheritance Design 189

6.5 Overloading, Hiding, and Overriding 191

6.6 Constructors, Destructors, and Copy Assignment Operators 193

6.7 Processing Command-Line Arguments 198

6.8 Containers 204

6.9 Managed Containers, Composites, and Aggregates 206

6.10 Containers of Pointers 210

6.11 Review Questions 228

Chapter 7: Libraries and Design Patterns 234

7.1 Building and Reusing Libraries 236

7.2 Exercise: Installing Libraries 244

7.3 Frameworks and Components 247

7.4 Design Patterns 248

7.5 Review Questions 257

Chapter 8: QObject, QApplication, Signals, and Slots 259

8.1 Values and Objects 263

8.2 Composite Pattern: Parents and Children 264

8.3 QApplication and the Event Loop 272

8.4 Q_OBJECT and moc: A checklist 274

8.5 Signals and Slots 275

8.6 QObject Lifecycle 277

8.7 QTestLib 277

8.8 Exercises: QObject, QApplication, Signals, and Slots 282

8.9 Review Questions 282

Chapter 9: Widgets and Designer 283

9.1 Widget Categories 284

9.2 Designer Introduction 286

9.3 Dialogs 290

9.4 Form Layout 292

9.5 Icons, Images, and Resources 295

9.6 Layout of Widgets 298

9.7 Designer Integration with Code 306

9.8 Exercise: Input Forms 313

9.9 The Event Loop: Revisited 314

9.10 Paint Events, Drawing Images 323

9.11 Review Questions 325

Chapter 10: Main Windows and Actions 326

10.1 QActions, QMenus, and QMenuBars 327

10.2 Regions and QDockWidgets 337

10.3 QSettings: Saving and Restoring Application State 339

10.4 Clipboard and Data Transfer Operations 341

10.5 The Command Pattern 343

10.6 tr() and Internationalization 351

10.7 Exercises: Main Windows and Actions 352

10.8 Review Questions 353

Chapter 11: Generics and Containers 355

11.1 Generics and Templates 355

11.2 Generics, Algorithms, and Operators 362

11.3 Sorted Map Example 365

11.4 Function Pointers and Functors 368

11.5 Flyweight Pattern: Implicitly Shared Classes 371

11.6 Exercise: Generics 375

11.7 Review Questions 376

Chapter 12: Meta Objects, Properties, and Reflective Programming 378

12.1 QMetaObjectThe MetaObject Pattern 378

12.2 Type Identification and qobject_cast 380

12.3 Q_PROPERTY MacroDescribing QObject Properties 383

12.4 QVariant Class: Accessing Properties 386

12.5 Dynamic Properties 389

12.6 MetaTypes, Declaring, and Registering 394

12.7 invokeMethod() 396

12.8 Exercises: Reflection 397

12.9 Review Questions 397

Chapter 13: Models and Views 399

13.1 Model-View-Controller (MVC) 400

13.2 Qt Models and Views 402

13.3 Table Models 414

13.4 Tree Models 424

13.5 Smarter Pointers 429

13.6 Exercises: Models and Views 431

13.7 Review Questions 433

Chapter 14: Validation and Regular Expressions 434

14.1 Input Masks 435

14.2 Validators 438

14.3 Regular Expressions 440

14.4 Regular Expression Validation 449

14.5 Subclassing QValidator 451

14.6 Exercises: Validation and Regular Expressions 454

14.7 Review Questions 456

Chapter 15: Parsing XML 457

15.1 The Qt XML Parsers 460

15.2 SAX Parsing 462

15.3 XML, Tree Structures, and DOM 466

15.4 XML Streams 476

15.5 Review Questions 479

Chapter 16: More Design Patterns 481

16.1 Creational Patterns 481

16.2 Memento Pattern 491

16.3 Facade Pattern 498

16.4 Review Questions 505

Chapter 17: Concurrency 506

17.1 QProcess and Process Control 506

17.2 QThread and QtConcurrent 522

17.3 Exercises: QThread and QtConcurrent 536

17.4 Review Questions 537

Chapter 18: Database Programming 539

18.1 QSqlDatabase: Connecting to SQL from Qt 541

18.2 Queries and Result Sets 546

18.3 Database Models 548

18.4 Review Questions 549

Part II: C++ Language Reference 550

Chapter 19: Types and Expressions 552

19.1 Operators 553

19.2 Statements and Control Structures 557

19.3 Evaluation of Logical Expressions 564

19.4 Enumerations 565

19.5 Signed and Unsigned Integral Types 567

19.6 Standard Expression Conversions 570

19.7 Explicit Conversions 574

19.8 Safer Typecasting Using ANSI C++ Typecasts 574

19.9 Overloading Special Operators 581

19.10 Runtime Type Identification 587

19.11 Member Selection Operators 590

19.12 Exercises: Types and Expressions 592

19.13 Review Questions 594

Chapter 20: Scope and Storage Class 595

20.1 Declarations and Definitions 595

20.2 Identifier Scope 597

20.3 Storage Class 606

20.4 Namespaces 610

20.5 Review Questions 615

Chapter 21: Memory Access 617

21.1 Pointer Pathology 618

21.2 Further Pointer Pathology with Heap Memory 620

21.3 Memory Access Summary 623

21.4 Introduction to Arrays 624

21.5 Pointer Arithmetic 626

21.6 Arrays, Functions, and Return Values 627

21.7 Different Kinds of Arrays 629

21.8 Valid Pointer Operations 629

21.9 Arrays and Memory: Important Points 632

21.10 Exercises: Memory Access 633

21.11 Review Questions 634

Chapter 22: Inheritance in Detail 635

22.1 virtual Pointers, virtual Tables 635

22.2 Polymorphism and virtual Destructors 638

22.3 Multiple Inheritance 642

22.4 public, protected, and private Derivation 650

22.5 Review Questions 652

Part III: Programming Assignments 653

Chapter 23: MP3 Jukebox Assignments 655

23.1 Phonon/MultiMediaKit Setup 657

23.2 Playlist 657

23.3 Playlists 658

23.4 Source Selector 659

23.5 Database Playlists 661

23.6 Star Delegates 661

23.7 Sorting, Filtering, and Editing Playlists 661

Appendix A: C++ Reserved Keywords 662

Appendix B: Standard Headers 664

Appendix C: Development Tools 666

Appendix D: Alans Quick Start Guide to Debian for Programmers 691

Appendix E: C++/Qt Setup 698

Bibliography 706

Index 709

Additional information

CIN0132826453VG
9780132826457
0132826453
Introduction to Design Patterns in C++ with Qt by Alan Ezust
Used - Very Good
Hardback
Pearson Education (US)
2011-09-29
768
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - Introduction to Design Patterns in C++ with Qt