THE PLAYERS. ''They're Driving Me Crazy!'': All Those Neanderthals at Work. Joining the Tribe: Rites of Passage, Trials by Fire, and Ancient Secrets Your Boss Knows but You Don't. THE REBELS: CORPORATE MAVERICKS. Breaking All the Rules...Creatively. Luck, the Big Break, and the Conspiracy Theory. The Cult of Cool and the Myth of Purity. INNOCENTS AT WORK: THE BELIEVERS. Believers and the Myth of Motivation. The Need to Measure (and Other Confusing Customs). My Boss Is Driving Me Crazy: What to Do About Problems with Misguided Authority Figures. The Myth of the Man-Eating Job. WARRIORS AT WORK: THE COMPETITORS. The Cult of Winning and the Management Mystique: The Secrets of Competitors' Power. Founders, Warriors, and Entrepreneurs: Corporate Heroes and Mythical Tales. Warriors' Codes of Combat. THE RULES OF THE GAME. Ogres in the Front Office: ''I Don't Have Any Problems with Authority in General. It's Just That My Boss Is an Incompetent, Petty, Horse's Rear End.'' The Manager as Professor and King: Dealing with Benevolent Dictators and Corporate Royalty. The Language of Management. Losing Your Corporate Innocence: Understanding the Six Mysteries. The Competitors' Ten Commandments--Plus One. A Happy Ending to a Business Book?: How It Could Happen. Index.