List of Figures. List of Tables. Preface. Contributing Authors. Introduction; A. Leonardis, et al. 1. From images to virtual and augmented reality; A. Zisserman, et al. 2. Surface reconstruction from multiple views using apparent contours and surface testure; G. Cross, A. Zisserman. 3. Consistent projective reconstruction from multiple views; M. Urban, et al. 4. Accurate natural surface reconstruction from polynocular stereo; R. Sara. 5. Building models from sensor data: An application shared by the computer vision and the computer graphics community; G. Roth. 6. Acquiring range images of objects with non-uniform reflectance using high dynamic scale radiance maps; D. Skocaj, A. Leonardis. 7. Dynamic view interpolation without affine reconstruction; R.A. Manning, C.R. Dyer. 8. Facial motion capturing using an explanation-based approach; H. Tao, Th.S. Huang. 9. Image-based 3D modeling: Modeling from reality; L. Van Gool, et al. 10. Computer vision and graphics techniques for modeling dressed humans; N. Jojica, T.S. Huang. 11. Urban site models: Accurate, detailed, rapid and inexpensive; F.W. Leberl, et al. 12. Medical visualisation, biomechanics, figure animation and robot teleoperation: Themes and links; G.J. Clapworthy, et al. 13. Can virtual look real? A review of virtual studio techniques; A. Wojdala. 14. Real-time 3D-teleimmersion; K. Daniilidis, et al. 15. Augmented reality: A problem in need of many computer vision-based solutions; G. Klinker. 16. Registration methods for harmoniousintegration of real world and computer generated objects; G. Simon, et al. 17. 3D object tracking using analysis/synthesis techniques; A. Gagalowicz, P. Gerard. 18. Augmented reality by integrating multiple sensory modalities for underwater scene understanding; V. Murino, A. Fusiello. Index.