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Pro Java 6 3D Game Development Andrew Davison

Pro Java 6 3D Game Development By Andrew Davison

Pro Java 6 3D Game Development by Andrew Davison


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Summary

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).

Pro Java 6 3D Game Development Summary

Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs by Andrew Davison

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development

About Andrew Davison

Andrew Davison received his Ph.D. from Imperial College in London in 1989. He was a lecturer at the University of Melbourne for six years before moving to Prince of Songkla University in Thailand in 1996. He has also taught in Bangkok, Khon Kaen, and Hanoi. His research interests include scripting languages, logic programming, visualization, and teaching methodologies. This latter topic led to an interest in teaching games programming in 1999. His O'Reilly book, iKiller Game Programming in Java/i, was published in 2005.

Table of Contents

A table of contents is not available for this title.

Additional information

NLS9781430211860
9781430211860
1430211865
Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs by Andrew Davison
New
Paperback
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
2014-11-15
528
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
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