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3ds Max MAXScript Essentials Autodesk (Autodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines.)

3ds Max MAXScript Essentials By Autodesk (Autodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines.)

Summary

Write your own MAXScript functions and utilities to automate repetitive tasks and create custom tools and UI elements. This book demonstrates how to use the MAXScript techniques in your own production environment. It covers the MAXScript basics that include cloning objects, MAX commands, toolbar access, and more. It also includes a companion CD.

3ds Max MAXScript Essentials Summary

3ds Max MAXScript Essentials by Autodesk (Autodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines.)

Write your own MAXScript functions and utilities to automate repetitive tasks and create custom tools and UI elements. Beginning with an introduction to essential programming concepts, you learn the MAXScript basics that include cloning objects, MAX commands, toolbar access, picking scene nodes, picking points, and using the mousetrack command and painter interface. Real-world tutorial examples are provided throughout the book to demonstrate how to use the MAXScript techniques in your own production environment.

3ds Max MAXScript Essentials Reviews

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About Autodesk (Autodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines.)

Autodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines: from film and television visual effects, color grading and editing to animation, game development, web/interactive, and design visualization. Autodesk Media and Entertainment is based in Montreal, Quebec, Canada.

Table of Contents

Introduction
What's New in this Edition
Why use MAXScript?
MAXScript History
MAXScript Files Locations
MAXScript File Loading Order
Understanding Script Types
MAXScript vs. Plug-ins
32-bit Max vs. 64-bit Max

Chapter 1: MAXScript Basics
Objectives
Introduction
Syntax and Organization
The MAXScript Listener
Macro Recorder
Functions
Local and Global Variables
Conditional Statements
Loop Structures
Collections
Structures
Strings
Creating and Running Scripts
Conclusion

Chapter 2: Constructing User Interfaces
Objectives
Introduction
Building User Interfaces
Creating a Working Script
Conclusion

Chapter 3: The 3ds Max Interface
Objectives
Introduction
Copy, Instance, and Reference
Picking Scene Objects
Picking Points
Conclusion

Chapter 4: Understanding Objects and Classes
Objectives
Introduction
Object Oriented Programming
MAXWrapper Class
Working with the MAXScript Reference
Conclusion

Chapter 5: Transforms and Animation
Objectives
Introduction
Position Transform
Scale Transform
Rotation Transform
Contexts
Animation
Animation Layers
Conclusion

Chapter 6: Working with MAXScript Objects
Objectives
Introduction
Applying Modifiers
Lights and Cameras
Materials
Bitmap Proxies
Controlling the Renderer
Booleans
Standard Booleans
ProBooleans
Callbacks
Randomizing
Conclusion

Chapter 7: File Handling, and Working with Directories
Objectives
Introduction
File Input and Output
Binary File I/O
Import/Export
Import
Export
FBX File Format
Working Directories
Directory Pathnames
Absolute
Relative
Symbolic Pathnames
Project Folder
Conclusion

Chapter 8: Advanced MaxScript Interface
Objectives
Introduction
MouseTrack
Painter Interface
Biped Interface
Scripted-plugins
Conclusion

Chapter 9: ActiveX, and .NET (dotNet)
Objectives
Introduction
ActiveX Controls
.NET (dotNet)
Conclusion

Appendix
Text Editors
MAXScript Editor
3rd-Party Editors
Debugging and Error Trapping and Handling
MAXScript Debugger
Visual MAXScript
Function Publishing System and Interfaces
Expression Controllers and Script Controllers
Index
Additional Resources

Additional information

GOR004320704
9780240809328
0240809327
3ds Max MAXScript Essentials by Autodesk (Autodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines.)
Used - Very Good
Paperback
Taylor & Francis Ltd
20070223
308
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - 3ds Max MAXScript Essentials