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The Game Asset Pipeline Ben Carter

The Game Asset Pipeline By Ben Carter

The Game Asset Pipeline by Ben Carter


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Summary

A technically-oriented guide to the problems and potential solutions that can be employed to tackle this issue. Each stage of the resource pipeline is examined in detail and practical guidelines are included.

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The Game Asset Pipeline Summary

The Game Asset Pipeline by Ben Carter

Many of today's computer games are mega productions with huge teams and budgets, vast quantities of content, and crunched schedules. Getting these games to market is not an easy feat. Just managing the creation of content and getting that content into the right place at the right time is an enormous challenge. Hundreds of development hours are lost dealing with asset and pipeline issues, so the need for a working system is immense. The Game Asset Pipeline is written for tools programmers, producers, and managers who need to know how to create such a system. The solutions and ideas presented in the book cover current technology and methods that can be used to design and implement an asset management system.

The Game Asset Pipeline Reviews

1 Introduction 2 Where Do Assets Come From? 3 A High-Level View of Asset Management 4 Building an Asset Management System 5 Texture and Image Processing 6 Geometry Processing 7 Audio and Video Processing 8 Environment Processing 9 Managing Asset Processing 10 Final Data

About Ben Carter

Ben Carter (Guildford, England) has been writing about the games industry and other topics since 1995. His articles have appeared in magazines and newspapers, including Edge, Super Play, The Irish Times, G4 Ireland, Manga Max, Game Developer, Develop, and CTW. He has also contributed to the Eurogamer Web site and was a speaker at ECTS/GDC Europe 2003. Since 1997, he has been working in various areas of game development, most recently as an engine/technology programmer on titles including Battle Engine Aquila and Harry Potter and the Prisoner of Azkaban.

Table of Contents

1 Introduction 2 Where Do Assets Come From? 3 A High-Level View of Asset Management 4 Building an Asset Management System 5 Texture and Image Processing 6 Geometry Processing 7 Audio and Video Processing 8 Environment Processing 9 Managing Asset Processing 10 Final Data

Additional information

CIN1584503424G
9781584503422
1584503424
The Game Asset Pipeline by Ben Carter
Used - Good
Paperback
Cengage Learning, Inc
2004-09-03
302
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - The Game Asset Pipeline