Cart
Free US shipping over $10
Proud to be B-Corp

Computers as Theatre Brenda Laurel

Computers as Theatre By Brenda Laurel

Computers as Theatre by Brenda Laurel


$67.99
Condition - Very Good
Only 1 left

Computers as Theatre Summary

Computers as Theatre by Brenda Laurel

Brenda Laurel's Computers as Theatre revolutionized the field of human-computer interaction, offering ideas that inspired generations of interface and interaction designers-and continue to inspire them. Laurel's insight was that effective interface design, like effective drama, must engage the user directly in an experience involving both thought and emotion. Her practical conclusion was that a user's enjoyment must be a paramount design consideration, and this demands a deep awareness of dramatic theory and technique, both ancient and modern.

Now, two decades later, Laurel has revised and revamped her influential work, reflecting back on enormous change and personal experience and forward toward emerging technologies and ideas that will transform human-computer interaction yet again. Beginning with a clear analysis of classical drama theory, Laurel explores new territory through the lens of dramatic structure and purpose. Computers as Theatre, Second Edition, is directed to a far wider audience, is written more simply and elegantly, is packed with new examples, and is replete with exciting and important new ideas.

  • This book
  • Draws lessons from massively multiplayer online games and systems, social networks, and mobile devices with embedded sensors
  • Integrates values-driven design as a key principle
  • Integrates key ideas about virtual reality
  • Covers new frontiers, including augmented reality, distributed and participatory sensing, interactive public installations and venues, and design for emergence

Once more, Brenda Laurel will help you see the connection between humans and computers as you never have before-and help you build interfaces and interactions that are pleasurably, joyously right!

Computers as Theatre Reviews

The future of our interactions with technology will build upon the foundations provided by Brenda Laurel in this deep, thought-provoking, and critically important book.
-Don Norman, Nielsen Norman Group; author of Design of Everyday Things, Revised and Expanded Edition

An extremely timely update of a secret classic. Brenda Laurel will teach you a powerful and extremely refreshing way to look anew at things digital and the creation thereof. If you read the original, hit it again; it makes even better sense in the twenty-first century!
-William Gibson, author of Distrust That Particular Flavor and Zero History

Brenda Laurel's Computers as Theatre was one of the few truly transformative books to emerge in the heady, early days of the 'digital revolution,' demanding that we think of the computer as posing a series of creative problems that might best be addressed through the lens of the dramatic arts rather than purely technical problems that remain in the domain of the computer scientists. In this new edition, she revisits that classic text in light of her rich and diverse experiences as a designer, educator, and entrepreneur.
-Henry Jenkins, author of Spreadable Media: Creating Meaning and Value in a Networked Culture

Read this-it's both scholarly and fun and runs your own internal models of human-computer interaction through a series of gymnastics that will loosen and broaden your thinking about UI issues forever.
-Howard Rheingold, author of The Virtual Community, Smart Mobs, and Net Smart

This new edition is livelier and cooler than ever. It is absolutely required reading for anyone interested in computers and their influence on culture. Thank you, Dr. Laurel, for a wild ride!
-Mary Flanagan, inventor, designer, and author of Critical Play

The revision of this perennial classic is long overdue, and Laurel's thoughtful revisiting of her influential ideas from more than two decades ago does not disappoint. Her book bridges the intellectual heritage of our distant past (Aristotle), our recent past (Engelbart, Kay, Bushnell), and our present state of affairs concerning computers, illustrated by colorful, anecdotal parables.
-Celia Pearce, Associate Professor of Digital Media, Georgia Tech; author of Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds

The arts have the power to grab hold of us, shape our attention and action, and make us feel like an experience is complete and meaningful. Computers as Theatre, Second Edition, is the essential guide to integrating that power into the design of new technologies.
-Noah Wardrip-Fruin, Chair, Digital Arts and New Media, University of California, Santa Cruz; author of Expressive Processing

About Brenda Laurel

Brenda Laurel has worked in interactive media since 1976 as a designer, researcher, writer and teacher. She currently serves as an Adjunct Professor of Computer Science and Affiliated Faculty for Games and Playable Media at the University of California, Santa Cruz. Dr. Laurel previously served as Professor and Founding Chair of the graduate program in design at California College of Arts and the Media Design Program at Art Center College of Design. She previously was a distinguished engineer at Sun Microsystems Labs (2005-2006). Based on her research in gender and technology at Interval Research, she co-founded Purple Moon in 1996 to create interactive media for girls. In 1990 she co-founded Telepresence Research, focusing on virtual reality and remote presence. Other employers have included Atari, Activision, and Apple. Her books include The Art of Human-Computer Interface Design (1990), Computers as Theatre, Second Edition (forthcoming 2013), Utopian Entrepreneur (2001), and Design Research: Methods and Perspectives (2004). She earned her BA from Depauw University and her MFA and PhD in theatre from The Ohio State University.

Table of Contents

Foreword xi

Preface xvii

Acknowledgments xix

About the Author xxiii

Chapter 1: The Nature of the Beast 1

The Interface 2

Throw the Baggage Out 16

Theatre: More than an Interface Metaphor 28

Chapter 2: Dramatic Foundations-Part I: Elements of Qualitative Structure 41

Hoary Poetics 41

The Four Causes, or Why Things Are the Way They Are 49

The Six Elements and Causal Relations among Them 57

Chapter 3: Dramatic Foundations-Part II: Orchestrating Action 79

Whole Actions 79

Dramatic Potential: The Flying Wedge 82

Dramatic Anatomy 95

Chapter 4: Dramatic Interactors: Collaboration, Constraints, and Engagement 109

Human-Computer Interaction as Mediated Collaboration 110

Constraints 128

Engagement: The First-Person Imperative 139

Chapter 5: Design Heuristics 149

Computer as Medium 149

Interface Metaphors: Powers and Limitations 151

The Primacy of Action 156

Designing Character and Thought 163

Understanding Audiences 170

Chapter 6: New Terrain in Interaction Design 177

Methods and Media 177

Extending the Geometry of Dramatic Interaction 199

Design for Emergence 207

Design for the Good 215

References 221

Index 231

Additional information

GOR006793273
9780321918628
0321918622
Computers as Theatre by Brenda Laurel
Used - Very Good
Paperback
Pearson Education (US)
2013-10-17
272
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - Computers as Theatre