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How to Cheat in Adobe Flash CS3 Chris Georgenes (Creative director, GSN Casino; Freelance game designer)

How to Cheat in Adobe Flash CS3 By Chris Georgenes (Creative director, GSN Casino Freelance game designer)

How to Cheat in Adobe Flash CS3 by Chris Georgenes (Creative director, GSN Casino; Freelance game designer)


$10.00
Condition - Very Good
Only 4 left

Summary

Frustrated by the overwhelming nature of Flash? Want to get up to speed with the program fast so you can concentrate on your animation? Need to solve problems quickly to get work done to time and to budget? This book provides tips and tricks based on real life working methods to help you work faster and efficiently with Flash.

How to Cheat in Adobe Flash CS3 Summary

How to Cheat in Adobe Flash CS3: The art of design and animation by Chris Georgenes (Creative director, GSN Casino; Freelance game designer)

Frustrated by the overwhelming nature of Flash?

Want to get up to speed with the program fast so you can concentrate on your animation?

Need to solve problems quickly to get work done to time and to budget?

Then 'How to Cheat in Flash' is for you!

This book is different from the rest because it shows you, step by step, how to work from the problem to the solution when creating Flash animations, from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline.

It is task orientated; every example shows real life commercial work. So, it's not so much a case of 'what does this filter/tool/option do?', as 'this is the task I've been set - how do I achieve it?' The solution may involve a variety of tools and techniques; it may take many steps to complete, or only a few. The free CD-Rom includes all the files you need to put your skills into practice as you read, and much more!

It's an accessible (conversational in style), practical book and CD package which also provides artistic inspiration, a goldmine of timesaving practical tips, tricks and step-by-step workthroughs. You will wonder how you survived without it.

How to Cheat in Adobe Flash CS3 Reviews

'A must read book from one of the true masters of the art of Flash design and animation.'
Eric Mueller, Sr. Software Eng., Advanced Technology Labs, Adobe Systems.

About Chris Georgenes (Creative director, GSN Casino; Freelance game designer)

Chris Georgenes is a full-time freelance artist, animator, and all-around designer for the web, CD-ROM, and television. His clients include Macromedia, LucasArts, Universal Records, Hasbro, Ogilvy, Yahoo! and AOL, to name a few. He maintains www.mudbubble.com as his online portfolio and www.keyframer.com as his Flash tutorial website. He is also a course author and instructor for sessions.edu.

Table of Contents

1. Design Styles
. Drawing with basic shapes
. The brush tool
. Mixing colors
. Using gradients
. Adding texture
. The pen tool
. Trace bitmap
. Cell style shading
. Realism with gradients
. Interlude: The new Flash interface

2. Transformation and Distortion
. Distorting bitmaps
. The Envelope tool
. Warping
. Card flip
. Squash and stretch
. Interlude: Being subtle

3. Masking
. Rotating globe
. Flag waving
. Iris transition
. Handwriting
. Spotlight
. Focus
. Interlude: A moment of clarity

4. Motion tips & tricks
. Basic shadow
. Drop shadow
. Perspective shadow
. Blur filter
. Flying text
. Combining effects
. Blur filter
. Selective blurring
. Background blurring
. Interlude: Learning to be simple

5. Character animation
. 2.5D basics
. 2.5D advanced
. 2.5D monkey
. Lip syncing (swap method)
. Lip syncing (nested method)
. To sync or not to sync
. Bitmap animation (Jib Jab Media)
. PSD Importer (Jib Jab Media)
. Motion guides (Jib Jab Media)
. Hinging body parts
. Closing the gaps
. Walk cycle (basic)
. Walk cycle (advanced)
. Anticipation
. Interlude:How did I get here?

6. Flash to video
. Document setup
. Title and action safety
. Safe colors
. Keeping it all in sync
. Quicktime Exporter
. SWF2Video
. Interlude: Graphics tablets

7. Animation examples
. Bouncing ball 9squash and stretch)
. Wavy line
. Orbit
. Scroll
. Vertigo
. Rvad
. Page turn
. Smoke
. Fire
. Rain
. Fireworks
. Star Wars text
. Scrolling background
. Soft reveal
. TV static
. Superbusy text effect
. 3D column
. Filter effects
. Conveyor belt
. Interlude:

8. Working with sound
. Recording sounds
. Sound effect resources
. Preparing sounds
. Sound events
. Editing sound in Flash
. Controlling sound with actionScript
. Sounds and scenes
. Interlude:

9. FLV Video
. Preparing FLV files
. Importing into Flash
. Media Component
. Rotoscoping
. Image sequence
. Interlude:

10. Interactivity
. Buttons
. Pause/start
. Looping timelines
. Jumping to frames
. Loading external content
. Interlude:

11. Flashlite
. Flashlite player
. Flashlite screensaver
. Flashlite wallpaper
. Interlude:

12. Extending Flash
. JSFL introduction
. Autocolor (Dave Logan)
. Animslider Pro (Warren Fuller)
. iK' Motion (Newpixel)
. Flash Camera
. Interlude: The new Flash interface

Additional information

GOR002011375
9780240520582
0240520580
How to Cheat in Adobe Flash CS3: The art of design and animation by Chris Georgenes (Creative director, GSN Casino; Freelance game designer)
Used - Very Good
Paperback
Taylor & Francis Ltd
2007-08-10
280
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - How to Cheat in Adobe Flash CS3