Acknowledgments . . . xv
About the Authors . . . xix
Preface . . . xxi
Introduction . . . 1
It's the Individual That Matters . . . 1
The Model . . . 3
A Simpler Way to Innovate and Design . . . 4
About This Book . . . 5
PART I: Creation of a Design Strategy
Chapter 1 Set the Stage for Success . . . 9
Designing the Intangible . . . 9
New Rules of Competition . . . 10
A New Perspective on Design . . . 11
Overcoming the Hurdles . . . 12
Psycho-Aesthetics (R): An Integrated Approach to Innovation and Design . . . 13
The Importance of Emotion-and Action . . . 15
Chapter 2 Enable Your Stakeholders . . . 19
New Stakeholders, New Process . . . 20
Why It Doesn't Happen Naturally . . . 21
Essential Ingredients for Alignment . . . 22
Process in Action-Amana . . . 24
An Accurate Diagnosis . . . 25
A New Focus on Consumer Testing. . . 26
Building Confidence, Building Success . . . 28
Moving Forward . . . 29
Creating Meaning . . . 30
Chapter 3 Map the Future . . . 33
Designing for Tomorrow's Markets Today . . . 37
Experience Mapping Guides the Way . . . 38
Mapping Emotions . . . 40
Engaging Interactivity. . . 42
Mapping Out the Possibilities . . . 44
Strategy Based on Understanding . . . 47
Experience Mapping and the Power of Design . . . 47
Chapter 4 Personify Your Consumer . . . 51
Redesigning an Icon . . . 51
Personas-The Mask of the Consumer . . . 53
Personas Fuel Intelligent, User-Centric Design . . . 54
What Goes into a Persona . . . 56
What You Get Out of Personas . . . 58
Using Personas to Guide Design . . . 60
Mapping Personas . . . 61
Getting a Handle on the Right Design. . . 64
A Fresh Perspective . . . 67
Chapter 5 Own the Opportunity . . . 71
On a Wing and a Startup Prayer . . . 71
Understanding a Changing Landscape . . .72
Finding the Opportunity for Follow-Up . . . 74
A Market Winning Strategy . . . 78
Opportunity Is Where You Find It . . . 79
The Benefits of Mining the Gaps . . . 79
Unearthing the Opportunity . . . 82
Choosing the Right Opportunities . . . 85
The True Power . . . 87
Part I Conclusion . . . 91
Amana . . . 94
Flip Cam . . . 95
JBL Professional . . . 96
Vestalife . . . 97
PART II: Implementation and Consumer Experience
Chapter 6 Work the Design Process . . . 101
From a Guitar Stand to a Guitar . . . 102
Set Up a War Room . . . 103
Uncovering Aspirations (of Guitar Players) . . . 104
Get Started-Fast . . . 105
The Role of Experts/Lead Users . . . 106
Back to the Consumer. . . 110
Sustainable Solution to Sound Quality . . . 111
Optimized Ergonomics for a Better Playing Experience . . .112
The Final Result . . . 113
Personalized Experience . . . 113
The Importance of Execution. . . 114
Channeling Our Learning. . . 116
Designing a New Way to Market . . . 117
Competing by Helping Others Win . . . 118
Finding a Balance . . . 120
Chapter 7 Engage Emotionally . . . 121
The Importance of Belonging. . . 122
Beyond First-Mover Advantage to First-Connector Advantage . . .124
The Hero's Journey . . . 125
Why We Still Need Heroes. . . . 126
Calling Out the Benefits of a Design . . . 128
Motivating Behavior Change . . . 128
Boosting Memory and Recall . . . 128
The Creation of Heroes . . . 130
What It Takes to Make a Hero . . . 133
Basic Quadrant (Lower Left) . . . 133
Artistic Quadrant (Upper Left) . . . 134
Versatile Quadrant (Lower Right) . . . 134
Enriched Quadrant (Upper Right) . . . 135
Winning Through Creating Heroes . . . 135
Chapter 8 Reward Your Consumer . . . 139
Putting It All Together . . . 139
Greening the Landscape. . . . 140
Enable Your Stakeholders . . . 142
Map the Future . . . 143
Personify Your Consumer . . . 144
Own the Opportunity . . . 146
Work the Design Process . . . 148
Engage Emotionally . . . 150
Reward the Consumer . . . 153
Part II Conclusion . . . 157
Afterword . . . 161
Endnotes . . . 165
Bibliography . . . 171
Index . . . 177