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Android Game Programming For Dummies Derek James

Android Game Programming For Dummies By Derek James

Android Game Programming For Dummies by Derek James


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Summary

Learn how to create great games for Android phones Android phones are rapidly gaining market share, nudging the iPhone out of the top spot. Games are the most frequently downloaded apps in the Android market, and users are willing to pay for them.

Android Game Programming For Dummies Summary

Android Game Programming For Dummies by Derek James

Learn how to create great games for Android phones Android phones are rapidly gaining market share, nudging the iPhone out of the top spot. Games are the most frequently downloaded apps in the Android market, and users are willing to pay for them. Game programming can be challenging, but this step-by-step guide explains the process in easily understood terms. A companion Web site offers all the programming examples for download. * Presents tricky game programming topics--animation, battery conservation, touch screen input, and adaptive interface issues--in the straightforward, easy-to-follow For Dummies fashion * Explains how to avoid pitfalls and create fun games based on best programming practices for mobile devices * A companion web site includes all programming examples If you have some programming knowledge, Android Game Programming For Dummies will have you creating cool games for the Android platform quickly and easily.

About Derek James

Derek James is the principal and founder of Polyclef Software, LLC, a creator of Android games including WordWise Pro, Golf Solitaire, Proxity, Puzzle Lords Free, and Spades, among others. Derek created some of the first Android games on the market.

Table of Contents

Introduction 1 Part I: Adopting the Android Gaming Mindset 7 Chapter 1: Getting to Know Android Gaming 9 Chapter 2: Designing Your Game 27 Chapter 3: Setting Up Your Development Environment 51 Part II: Starting to Program 77 Chapter 4: Dissecting an Android App 79 Part III: Making Your First Game: Crazy Eights 109 Chapter 5: Creating a Simple Title Screen 111 Chapter 6: Creating a Basic Play Screen 135 Chapter 7: Finishing Your First Game 181 Part IV: Moving On to Your Second Game: Whack-a-Mole 199 Chapter 8: Creating a Complex Title Screen 201 Chapter 9: Creating an Animated Play Screen 217 Chapter 10: Storing and Retrieving Game Information 245 Part V: Managing Your Game in the Market 261 Chapter 11: Making Money with Your Game 263 Chapter 12: Publishing and Updating Your Game 277 Part VI:The Part of Tens 295 Chapter 13: Ten Open-Source Game Projects 297 Chapter 14: Ten Game Engines and Tools 307 Chapter 15: Ten More Places to Distribute Your Game 317 Chapter 16: Ten Websites for Android Game Developers 327 Glossary 339 Index 343

Additional information

GOR007740073
9781118027745
1118027744
Android Game Programming For Dummies by Derek James
Used - Very Good
Paperback
John Wiley & Sons Inc
20121226
384
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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