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Collaborative Virtual Environments Elizabeth F. Churchill

Collaborative Virtual Environments By Elizabeth F. Churchill

Collaborative Virtual Environments by Elizabeth F. Churchill


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Summary

A Collaborative Virtual Environment (CVE) is a distributed, virtual reality designed to support collaborative activities. Aimed at anyone involved in researching the design of tools for supporting distributed teams of workers, it helps the reader understand the latest technology, state-of-the-art research, and good working practice.

Collaborative Virtual Environments Summary

Collaborative Virtual Environments: Digital Places and Spaces for Interaction by Elizabeth F. Churchill

A Collaborative Virtual Environment (CVE) is a distributed, virtual reality designed to support collaborative activities. It is a topic of increasing interest to large global corporations, where work teams are often distributed over a large geographic area. Aimed at anyone involved in researching the design of tools for supporting distributed teams of workers, it helps the reader understand the latest technology, state-of-the-art research, and good working practice. Among the topics covered are: systems aspects of CVEs; user centered aspects of environment design; and methodologies for iterative evaluation and design.

Table of Contents

1 Collaborative Virtual Environments (CVEs): Histories, Perspectives and Issues.- 1 Collaborative Virtual Environments: Digital Spaces and Places for CSCW: An Introduction.- 1.1 Introduction.- 1.2 Collaborative Virtual Environments: Some Considerations.- 1.3 Themes Covered in the Book.- 1.4 Summary.- 2 Technical Issues and System Challenges.- 2 Extending the Limits of Collaborative Virtual Environments.- 2.1 Introduction.- 2.2 Support for Awareness of Other People.- 2.3 Support for Multiple Media.- 2.4 Support for Scalability.- 2.5 Summary and Conclusion.- 3 System Challenges for Collaborative Virtual Environments.- 3.1 Introduction.- 3.2 Collaborative Virtual Environments.- 3.3 Structures for Modelling VEs.- 3.4 Conclusion.- 4 Understanding the Network Requirements of Collaborative Virtual Environments.- 4.1 Introduction.- 4.2 User Behaviour.- 4.3 Process Behaviour.- 4.4 Distribution Architecture.- 4.5 Communication Protocol.- 4.6 Network Topology.- 4.7 Conclusions.- 3 Bodies, Presences and Interactions.- 5 He's Behind You: The Experience of Presence in Shared Virtual Environments.- 5.1 Introduction.- 5.2 The Ethnographic Study.- 5.3 Presence in Electronic Environments.- 5.4 Supporting Presence through Inter subjectivity and Learnability.- 5.5 Developing Engagement Properties.- 5.6 Summary and Conclusions.- 6 All That Is Solid Melts Into Software.- 6.1 Collaborative Virtual Environments Using Symbolic Acting.- 6.2 Symbolic Acting in Action.- 6.3 Results and Re-Design.- 6.4 Conclusions and Future Work.- 7 Virtually Missing the Point: Configuring CVEs for Object-Focused Interaction.- 7.1 Introduction.- 7.2 Objects, Interaction and VR.- 7.3 Approach.- 7.4 Furniture World: An Initial Investigation.- 7.5 Duplication World: Extending Actions and Views.- 7.6 Discussion.- 4 Sharing Context in CVEs - Or I Know What I See, But What Do You See?.- 8 How Not To Be Objective.- 8.1 Introduction.- 8.2 Populated Information Terrains.- 8.3 Subjectivity.- 8.4 Creating a Subjective Environment.- 8.5 A Subjective Application.- 8.6 Discussion.- 8.7 Summary.- 9 Supporting Flexible Roles in a Shared Space.- 9.1 Introduction.- 9.2 Kansas.- 9.3 Two Examples.- 9.4 Awareness and WYSIWITYS.- 9.5 Capabilities in the User Interface.- 9.6 User Interfaces to Dynamic Capability Acquisition.- 9.7 Conclusions.- 5 So, Now We're In A CVE, What Do We Do?.- 10 Designing Interactive Collaborative Environments.- 10.1 Introduction.- 10.2 Electronic Landscapes - The Web Planetarium.- 10.3 A 3D Collaborative Storytelling Tool: From Blob to Klump.- 10.4 Supervisory Robot Control and Mixed Reality.- 10.5 Potential Techniques for Spatial Interaction in Multi-User Surround Display Environments.- 10.6 Summary and Conclusions.- 11 Designing to Support Collaborative Scientific Research Across Distances: The nanoManipulator Environment.- 11.1 Introduction.- 11.2 The Scientific Research Context.- 11.3 Design to Support Collaborative Cognitive Work Across Distances.- 11.4 Design Verification and Refinement: Guidance from Social Awareness Literature.- 11.5 Evaluation.- 11.6 Conclusion.- 12 Tele-Immersive Collaboration in the CAVE Research Network.- 12.1 Introduction.- 12.2 Tele-Immersion.- 12.3 Current Applications.- 12.4 Lessons Learned.- 12.5 New Challenges.- 12.6 Summary.- 6 The Emerging and Existing Cultures of CVE Communities.- 13 Designing an Emergent Culture of Negotiation in Collaborative Virtual Communities: The DomeCityMOO Simulation.- 13.1 Introduction.- 13.2 Communication in Virtual Spaces.- 13.3 Culture and Collaborative Virtual Community Design.- 13.4 The DomeCityMOO.- 13.5 Power Negotiation and Collaboration in DomeCityMOO.- 13.6 Conclusions.- 13.7 Lessons Learned for CVE Designers About Emergent Culture and Negotiation.- 13.8 Next Steps for Culture and Collaborative Virtual Community Design.- 14 Waterfall Glen: Social Virtual Reality at Work.- 14.1 Introduction.- 14.2 The Waterfall Glen Project.- 14.3 Observations.- 14.4 Summary.- 15 The Role of the Personal in Social Workspaces: Reflections on Working in AlphaWorld.- 15.1 Introduction.- 15.2 The AlphaWorld Virtual Office.- 15.3 Beyond Encounters.- 15.4 Conclusions.- References.

Additional information

NLS9781852332440
9781852332440
1852332441
Collaborative Virtual Environments: Digital Places and Spaces for Interaction by Elizabeth F. Churchill
New
Paperback
Springer London Ltd
2001-03-19
316
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
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