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Fundamentals of Game Design Ernest Adams

Fundamentals of Game Design By Ernest Adams

Fundamentals of Game Design by Ernest Adams


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Summary

For courses in Fundamentals of Game Design for all video game developers and designers


With a focus on designing for the commercial entertainment market, this text teaches the principles and practice of game design and covers each of the major game genres individually.

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Fundamentals of Game Design Summary

Fundamentals of Game Design by Ernest Adams

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Table of Contents

Preface

Part One: The Elements of Game Design

1: Games and Videogames

2: The Design Process

3: Game Concepts

4: Game Worlds

5: Creative and Constructive Play

6: Character Development

7: Storytelling and Narrative

8: Creating the User Experience

9: Gameplay

10: The Internal Economy of Games

11: Game Balancing

12: General Principles of Level Design

Part Two: The Genres of Games

13: Action Games

14: Strategy Games

15: Role-Playing Games

16: Sports Games

17: Vehicle Simulations

18: Construction and Management Simulations

19: Adventure Games

20: Artificial Life, Puzzle Games, and Other Genres

21: Online Games

22: The Future of Gaming

Appendix A: Sample Design Documents

Glossary

References

Additional information

CIN0131687476G
9780131687479
0131687476
Fundamentals of Game Design by Ernest Adams
Used - Good
Paperback
Pearson Education (US)
20061204
720
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in good condition, but if you are not entirely satisfied please get in touch with us

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