Introduction: Design Make Play for Equity, Inclusion, and Agency
Harouna Ba, Katherine McMillan Culp, and Margaret Honey
Part I Designing for Visitors' Agency
Chapter 1 Designing for Agency in Informal STEM Learning Environments
Susan M. Letourneau
Chapter 2 From Explaining to Engaging Visitors: Transforming the Facilitator's Role
Priya Mohabir, Dorothy Bennett, C. James Liu, and Daisy Tetecatl
Chapter 3 Narratives, Empathy, and Engineering: Creating Inclusive Engineering Activities
Susan M. Letourneau, Dorothy Bennett, Amelia Merker, Satbir Multani, C. James Liu, Yessenia Argudo, and Dana Schloss
Chapter 4 Co-Designing Learning Dashboards for Informal Educators
Elham Beheshti, Leilah Lyons, Aditi Mallavarapu, Wren Thompson, Betty Wallingford, and Stephen Uzzo
Part II Relinquishing Power and Authority in Informal Settings
Chapter 5 Museum-Community Engagement to Support STEM Learning
Andres Henriquez and Marcia Bueno
Chapter 6 Big Data for Little Kids: Developing an Inclusive Program for Young Learners and Their Families
C. James Liu, Kate Maschak, Delia Meza, Susan M. Letourneau, and Yessenia Argudo
Chapter 7 Designing Maker Programs for Family Engagement
David Wells, Susan M. Letourneau, and Samantha Tumolo
Chapter 8 Innovation Institute: Follow the Youth
David Wells, Elham Beheshti, and Danny Kirk
Part III Playing and Learning Across Settings
Chapter 9 See, Touch, and Feel Math: Digital Design for English Language Learners
Dorothy Bennett, Tara Chudoba, Xiomara Flowers, and Heidi Slouffman
Chapter 10 Learning Physics through Embodied Play in a School Setting
Harouna Ba, Christina O'Malley, Yessenia Argudo, and Laycca Umer
Chapter 11 Integrating Computational Thinking Across the Elementary Curriculum: A Professional Development Approach
Anthony Negron
Chapter 12 The Pack: Playfully Embodying Computational and Systems Thinking
Leilah Lyons, Stephen Uzzo, Harouna Ba, and Wren Thompson