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AI for Games Ian Millington (Gwent, UK)

AI for Games By Ian Millington (Gwent, UK)

AI for Games by Ian Millington (Gwent, UK)


$10.00
Condition - Very Good
Out of stock

AI for Games Summary

AI for Games by Ian Millington (Gwent, UK)

What is artificial intelligence? How is artificial intelligence used in game development?

Game development lives in its own technical world. It has its own idioms, skills, and challenges. That's one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

About Ian Millington (Gwent, UK)

Ian Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support, and game physics engine development. Also an AJAX technology pioneer, Millington is attributed with creating a model of distributed power for management of a creative game with a troupe system style of play.

Table of Contents

Author. Introduction. 1 What Is AI? 2 Model of Game AI. 3 Algorithms and Data Structures. 4 Game AI. 5 Techniques. 6 Supporting Technologies. Index.

Additional information

GOR013246283
9780367643430
036764343X
AI for Games by Ian Millington (Gwent, UK)
Used - Very Good
Paperback
Taylor & Francis Ltd
2021-11-16
76
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - AI for Games