From the book reviews:
The book consists of two parts-Mathematical Preliminaries and Computational Geometry Processing. Almost 70 pages of linear algebra, differential geometry and finite difference methods comprise all the necessary concepts for the rest of the book. ... the book fills a gap in the market for textbook-like publications on geometry processing topics. It could be a valuable source of initial ideas for people trying to extend their basic knowledge in the area. (Pavel Chalmoviansky, Mathematical Reviews, November, 2014)
The book is brilliant in that it maintains a sane balance between theory and practice. It is written by practitioners, for practitioners--the authors are experienced programmers who have developed the geometry and linear algebra (GEL) library, which is being used in real-world applications--without losses in mathematical rigor or theoretical details. This elegant style enables both students and professionals to use it as a reference guide for fundamental topics in geometry processing. ... The book is a handy companion for students and practitioners working in computer graphics and computer vision fields, but will also appeal to people working in any computational science and engineering field. (Alin Anton, Computing Reviews, January, 2013)
It focuses on the important techniques not covered by traditional courses on computer vision and computer graphics. ... The book is presented in an accessible fashion full of images, examples, pseudocodes and exercises. ... The book is suitable for professionals or graduate students who want to understand the theory and implement algorithms of geometry processing. It can be used for a self studing and as a course book as well. (Agnieszka Lisowska, Zentralblatt MATH, Vol. 1252, 2012)
Part I: Mathematical Preliminaries
Vector Spaces, Affine Spaces, and Metric Spaces
Differential Geometry
Finite Difference Methods for Partial Differential Equations
Part II: Computational Geometry Processing
Polygonal Meshes
Splines
Subdivision
Curvature in Triangle Meshes
Mesh Smoothing and Variational Subdivision
Parametrization of Meshes
Simplifying and Optimizing Triangle Meshes
Spatial Data Indexing and Point Location
Convex Hulls
Triangle Mesh Generation: Delaunay Triangulation
3D Surface Registration via Iterative Closest Point (ICP)
Surface Reconstruction using Radial Basis Functions
Volumetric Methods for Surface Reconstruction and Manipulation
Isosurface Polygonization