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Physics Modeling for Game Programmers J.Robert Ellis

Physics Modeling for Game Programmers By J.Robert Ellis

Physics Modeling for Game Programmers by J.Robert Ellis


$17.24
Condition - Very Good
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Summary

Physics modeling is taking the game development industry by storm. It is a powerful tool for producing great-looking, realistic games. A simple model can create effects beyond the wildest expectations of programmers. Advances in processing speed and 3D rendering technology have revolutionized games.

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Physics Modeling for Game Programmers Summary

Physics Modeling for Game Programmers by J.Robert Ellis

Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos, and working games. The highly graphical demos ensure that instead of just reading about how to calculate the trajectory of a projectile, the reader will actually see a canon firing rounds toward the front lines. From the successful Game Development series, this book thoroughly addresses the specific needs of game developers.

Table of Contents

Part 1: Physics, Math, and Game Programming 1. Physics in Games 2. Simulating 3D with DirectX 3. Mathematical Tools for Physics and 3D Programming 4. 2D Transformations and Rendering 5. 3D Transformations and Rendering 6. Meshes and X Files Part 2: 3D Objects, Movement, and Collisions 7. Dynamics of Particles 8. Collisions of Point Particles 9. Rigid Body Dynamics 10. Collisions of Rigid Bodies 11. Gravity and Projectiles 12. Mass and Spring Systems 13. Water and Waves Part 3: Hands-On 3D Simulation 14. Getting Ready for Games 15. Cars, Hovercraft, Ships, and Boats 16. Aircraft and Spacecraft Appendices A: Glossary B: A Brief Review of C++ C: The Basics of Windows Programming

Additional information

CIN1592000932VG
9781592000937
1592000932
Physics Modeling for Game Programmers by J.Robert Ellis
Used - Very Good
Hardback
Cengage Learning, Inc
2004-08-12
544
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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