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Extreme Programming in Practice James W. Newkirk

Extreme Programming in Practice By James W. Newkirk

Extreme Programming in Practice by James W. Newkirk


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Summary

This title focuses on the most critical aspects of software development: building robust, bug free systems, meeting deadlines, and coming in under budget. It includes artifacts, anecdotes, and actual code from an enterprise-class XP project.

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Extreme Programming in Practice Summary

Extreme Programming in Practice by James W. Newkirk

Extreme Programming (XP) is a lightweight methodology that enables small teams of developers to achieve breakthrough productivity and software quality, even when faced with rapidly changing or unclear requirements. In this new book, top object-oriented consultants James Newkirk and Robert Martin walk through an entire XP project, chronicling the adoption of XP by a team that has never used it before. Along the way, they show how to overcome the obstacles facing XP adopters, and present realistic XP best practices virtually any development organization can benefit from. The case study in this book is real, driven by the needs of a real customer. The artifacts, code, user stories, and anecdotes are all real, drawn from videotaped meetings throughout the project's development process. The result: an exceptionally true-to-life narrative, complete with mistakes and false starts, and reflecting the ebb and flow of a real project. For organizations considering XP, this may be the most realistic and useful guide ever produced. For project managers, developers, software engineers, XP customers, and upper-level managers.

About James W. Newkirk

James Newkirk is a principal in a consulting firm named Object Mentor, based in Illinois. Object Mentor provides software leadership services to the global community. They use XP process improvement, OO design consulting, and the skills that come with experience to help companies get their projects done.

Robert C. Martin has been a software professional since 1970 and an international software consultant since 1990. He is founder and president of Object Mentor, Inc., a team of experienced consultants who mentor their clients in the fields of C++, Java, OO, Patterns, UML, Agile Methodologies, and Extreme Programming.



Table of Contents



Preface.


1. The Skinny.

The First Solution.

Changes.

What Went Wrong?



2. Playing to Win.

Extreme Programming (XP).

The Structure of This Book.



3. What is XP?

Introduction.

Exploration.

Spike.

Release Planning.

Iteration Planning.

Development.

The Story of a Story.



4. Exploration.

The Story of Some Constraints.

Architecture.

An Expensive Story.

Combining Stories.

Registration Story.

Existing User.

Legacy Conversion.

Notification.

Registration Pages Look and Feel.

Miscellaneous.

Conclusion.

Summary of Stories.



5. Planning.

Prioritizing the Stories.

Architectural Significance.

Release and Iteration Duration.

Velocity.

Planning the First Release.

Conclusion.



6. The First Iteration Plan.

Breaking Stories into Tasks.

Signing Up for Tasks.

Estimating the Tasks.

Conclusion.



7. Beginning the First Iteration.

Plans Are One Thing, Reality Is Another.

Starting the Iteration.

Conclusions.

Tracking.



8. Task #3, Login Task.

Cookies.

Tracking.



9. A Flurry of Refactoring.

Conclusions.

Tracking.

10 retpahC. sdrawkcaB gnikroW.

TestNoUser.

TestGoodEmail.

TestBadEmail.

Implementing the Mock-Objects.

ForgotPassword Servlet.

Conclusion.

Tracking.



11. Infrastructure Thrashing.

Refactoring the Tests.

Refactoring the Database-again.

Infrastructure Revolution.

The Registration Servlet.

Conclusion.

Tracking.



12. Iteration I-Summary.

Cookie Woes.

HTML/JSP Tasks.

We Thought We Were Done.



13. Steering.

An interesting Misunderstanding.

What Went Wrong?



14. Finishing the Release.

Can't You Fit Two Hours?

Task Planning.

The Iteration.

Lessons Learned.

The Third Iteration and Release.

Release.

Projecting This Experience onto Larger Projects.



15. Conclusion.

Lessons Learned.

Final Conclusions.



Appendix A. Iteration 1-Code.


Index.

Additional information

CIN0201709376G
9780201709377
0201709376
Extreme Programming in Practice by James W. Newkirk
Used - Good
Paperback
Pearson Education (US)
2001-06-13
224
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in good condition, but if you are not entirely satisfied please get in touch with us

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