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Programming Role Playing Games with DirectX Jim Adams

Programming Role Playing Games with DirectX By Jim Adams

Programming Role Playing Games with DirectX by Jim Adams


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Summary

This comprehensive guide contains everything the reader needs to know, while at the same time incorporating reader feedback and eliminating the bare-boned basics contained in the first edition.

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Programming Role Playing Games with DirectX Summary

Programming Role Playing Games with DirectX by Jim Adams

In comparison to the popular first edition, Programming Role Playing Games with DirectX (1931841098), this second version covers the updated version of DirectX (DirectX 9). Readers learn how to use DirectX 9 to create a complete role-playing game. This comprehensive guide contains everything the reader needs to know, while at the same time incorporating reader feedback and eliminating the bare-boned basics contained in the first edition. It begins by teaching the reader how to use the various components of DirectX 9 (DirectX Graphics, DirectX Audio, DirectInput, and DirectPlay). Once readers have a basic understanding of DirectX 9, they can move on to building the basic functions needed to create a game - from drawing 2D and 3D graphics to creating a scripting system. All this information is then wrapped up as the reader sees how to create an entire game - from start to finish!

Programming Role Playing Games with DirectX Reviews

Introduction Part 1: Working with this Book 1. Preparing for the Book Part 2: DirectX Basics 2. Drawing with DirectX Graphics 3. Interacting with DirectInput 4. Playing Sound and Music with DirectX Audio and DirectShow 5. Networking with DirectPlay 6. Creating the Game Core Part 3: Role-Playing Game Programming 7. Using 2D Graphics 8. Creating 3D Graphics Engines 9. Mixing 2D and 3D Graphics Engines 10. Implementing Scripts 11. Defining and Using Objects 12. Controlling Players and Characters 13. Working with Maps and Levels 14. Creating Combat Sequences 15. Getting Online with Multiplayer Gaming Part 4: The Finishing Touches 16. Putting Together a Full Game Appendix A: Bibliography Appendix B: Whats on the CD-ROM

About Jim Adams

Jim Adams has been programming since age nine. For the past 22 years, he has worked various jobs in the business and entertainment industry. He stays active in the game programming community by writing technical articles and moderating a message forum on www.gamedev.net. He has contributed to several books on game development and maintains a core library of DirectX functions to assist in game development. Jim is the author of the book Programming Role Playing Game with DirectX (Premier Press, 1931841098) and Advanced Animation with DirectX (Premier Press, 1592000371).

Table of Contents

Introduction Part 1: Working with this Book 1. Preparing for the Book Part 2: DirectX Basics 2. Drawing with DirectX Graphics 3. Interacting with DirectInput 4. Playing Sound and Music with DirectX Audio and DirectShow 5. Networking with DirectPlay 6. Creating the Game Core Part 3: Role-Playing Game Programming 7. Using 2D Graphics 8. Creating 3D Graphics Engines 9. Mixing 2D and 3D Graphics Engines 10. Implementing Scripts 11. Defining and Using Objects 12. Controlling Players and Characters 13. Working with Maps and Levels 14. Creating Combat Sequences 15. Getting Online with Multiplayer Gaming Part 4: The Finishing Touches 16. Putting Together a Full Game Appendix A: Bibliography Appendix B: Whats on the CD-ROM

Additional information

CIN159200315XG
9781592003150
159200315X
Programming Role Playing Games with DirectX by Jim Adams
Used - Good
Hardback
Cengage Learning, Inc
20040630
880
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - Programming Role Playing Games with DirectX