John Romeros remarkable memory called up names and events that I hadnt thought about in a very long time, taking me back to the stress and joy of throwing everything we had at projects that truly did break new ground and touched millions of people. It was an amaz- ing mad dash from humble beginnings to the well-known classics Wolfenstein 3-D, DOOM, and Quake, filled with exploration, learning, and the sharing of knowledge. For years, I thought that I had been born too late and missed out on participating in the heroic eras of computing. Only much later did I realize that Romero and I were at the nexus of a new erathe 3D game hackers. -- John Carmack, cofounder of id Software and founder of Keen Technologies
John Romeros remarkable memory called up names and events that I hadnt thought about in a very long time, taking me back to the stress and joy of throwing everything we had at projects that truly did break new ground and touched millions of people. It was an amaz- ing mad dash from humble beginnings to the well-known classics Wolfenstein 3-D, DOOM, and Quake, filled with exploration, learning, and the sharing of knowledge. For years, I thought that I had been born too late and missed out on participating in the heroic eras of computing. Only much later did I realize that Romero and I were at the nexus of a new erathe 3D game hackers. -- John Carmack, cofounder of id Software and founder of Keen Technologies
John Romeros remarkable memory called up names and events that I hadnt thought about in a very long time, taking me back to the stress and joy of throwing everything we had at projects that truly did break new ground and touched millions of people. It was an amaz- ing mad dash from humble beginnings to the well-known classics Wolfenstein 3-D, DOOM, and Quake, filled with exploration, learning, and the sharing of knowledge. For years, I thought that I had been born too late and missed out on participating in the heroic eras of computing. Only much later did I realize that Romero and I were at the nexus of a new erathe 3D game hackers. -- John Carmack, cofounder of id Software and founder of Keen Technologies
John Romeros remarkable memory called up names and events that I hadnt thought about in a very long time, taking me back to the stress and joy of throwing everything we had at projects that truly did break new ground and touched millions of people. It was an amaz- ing mad dash from humble beginnings to the well-known classics Wolfenstein 3-D, DOOM, and Quake, filled with exploration, learning, and the sharing of knowledge. For years, I thought that I had been born too late and missed out on participating in the heroic eras of computing. Only much later did I realize that Romero and I were at the nexus of a new erathe 3D game hackers. -- John Carmack, cofounder of id Software and founder of Keen Technologies
DOOM made gaming cool and transformed game developers from nerds into rock stars, and John Romeros brazen public persona defined the era. Reconciling the legend of John Romero with the warm, supportive game designer with whom I met as an unknown young programmer is a mystery that this book finally reveals in a wonderful narrative following Romero from modest game programming roots to the apex of video game stardom. -- Tim Sweeney, CEO of Epic Games
DOOM made gaming cool and transformed game developers from nerds into rock stars, and John Romeros brazen public persona defined the era. Reconciling the legend of John Romero with the warm, supportive game designer with whom I met as an unknown young programmer is a mystery that this book finally reveals in a wonderful narrative following Romero from modest game programming roots to the apex of video game stardom. -- Tim Sweeney, CEO of Epic Games
DOOM made gaming cool and transformed game developers from nerds into rock stars, and John Romeros brazen public persona defined the era. Reconciling the legend of John Romero with the warm, supportive game designer with whom I met as an unknown young programmer is a mystery that this book finally reveals in a wonderful narrative following Romero from modest game programming roots to the apex of video game stardom. -- Tim Sweeney, CEO of Epic Games
DOOM made gaming cool and transformed game developers from nerds into rock stars, and John Romeros brazen public persona defined the era. Reconciling the legend of John Romero with the warm, supportive game designer with whom I met as an unknown young programmer is a mystery that this book finally reveals in a wonderful narrative following Romero from modest game programming roots to the apex of video game stardom. -- Tim Sweeney, CEO of Epic Games
A fascinating deep dive into one of the game industrys greatest success stories, Romeros autobiography does for aspiring game designers what Stephen Kings On Writing did for budding writers. DOOM Guy is an engaging account of Romeros extraordinary life and career. A must for industry professionals, newcomers, and enthusiasts. -- Rhianna Pratchett, writer
A fascinating deep dive into one of the game industrys greatest success stories, Romeros autobiography does for aspiring game designers what Stephen Kings On Writing did for budding writers. DOOM Guy is an engaging account of Romeros extraordinary life and career. A must for industry professionals, newcomers, and enthusiasts. -- Rhianna Pratchett, writer
A fascinating deep dive into one of the game industrys greatest success stories, Romeros autobiography does for aspiring game designers what Stephen Kings On Writing did for budding writers. DOOM Guy is an engaging account of Romeros extraordinary life and career. A must for industry professionals, newcomers, and enthusiasts. -- Rhianna Pratchett, writer
A fascinating deep dive into one of the game industrys greatest success stories, Romeros autobiography does for aspiring game designers what Stephen Kings On Writing did for budding writers. DOOM Guy is an engaging account of Romeros extraordinary life and career. A must for industry professionals, newcomers, and enthusiasts. -- Rhianna Pratchett, writer
John Romero is a gaming legend and seminal figure in video game history, known for his prodigious technical and design skills. In DOOM Guy, John offers valuable game design lessons, but as important he introduces readers to a man with a real commitment to helping others achieve their dreams. Deus Ex, the game I always dreamed of making, wouldnt have been possible if John hadnt lived up to every promise he made to me (a story youll read about in the pages of DOOM Guy). Johns games have inspired countless gamers and game developers. In his memoir youll learn that his life is as inspirational as his work. -- Warren Spector, creator of Deus Ex
John Romero is a gaming legend and seminal figure in video game history, known for his prodigious technical and design skills. In DOOM Guy, John offers valuable game design lessons, but as important he introduces readers to a man with a real commitment to helping others achieve their dreams. Deus Ex, the game I always dreamed of making, wouldnt have been possible if John hadnt lived up to every promise he made to me (a story youll read about in the pages of DOOM Guy). Johns games have inspired countless gamers and game developers. In his memoir youll learn that his life is as inspirational as his work. -- Warren Spector, creator of Deus Ex
John Romero is a gaming legend and seminal figure in video game history, known for his prodigious technical and design skills. In DOOM Guy, John offers valuable game design lessons, but as important he introduces readers to a man with a real commitment to helping others achieve their dreams. Deus Ex, the game I always dreamed of making, wouldnt have been possible if John hadnt lived up to every promise he made to me (a story youll read about in the pages of DOOM Guy). Johns games have inspired countless gamers and game developers. In his memoir youll learn that his life is as inspirational as his work. -- Warren Spector, creator of Deus Ex
John Romero is a gaming legend and seminal figure in video game history, known for his prodigious technical and design skills. In DOOM Guy, John offers valuable game design lessons, but as important he introduces readers to a man with a real commitment to helping others achieve their dreams. Deus Ex, the game I always dreamed of making, wouldnt have been possible if John hadnt lived up to every promise he made to me (a story youll read about in the pages of DOOM Guy). Johns games have inspired countless gamers and game developers. In his memoir youll learn that his life is as inspirational as his work. -- Warren Spector, creator of Deus Ex
You know John as the designer of seminal games Wolfenstein 3-D, DOOM, and Quake, but this memoir also captures the essence of John as an innovator and business leader. While John tells the behind-the-scenes stories about making many elements of todays gaming industryfirst-person shooting style games, multiplayer games, free-to-play games, to name just a fewits the personal stories about his challenges, his choices, and his relationships that I love in this book. -- Reggie Fils-Aime, former president and COO of Nintendo of America
You know John as the designer of seminal games Wolfenstein 3-D, DOOM, and Quake, but this memoir also captures the essence of John as an innovator and business leader. While John tells the behind-the-scenes stories about making many elements of todays gaming industryfirst-person shooting style games, multiplayer games, free-to-play games, to name just a fewits the personal stories about his challenges, his choices, and his relationships that I love in this book. -- Reggie Fils-Aime, former president and COO of Nintendo of America
You know John as the designer of seminal games Wolfenstein 3-D, DOOM, and Quake, but this memoir also captures the essence of John as an innovator and business leader. While John tells the behind-the-scenes stories about making many elements of todays gaming industryfirst-person shooting style games, multiplayer games, free-to-play games, to name just a fewits the personal stories about his challenges, his choices, and his relationships that I love in this book. -- Reggie Fils-Aime, former president and COO of Nintendo of America
You know John as the designer of seminal games Wolfenstein 3-D, DOOM, and Quake, but this memoir also captures the essence of John as an innovator and business leader. While John tells the behind-the-scenes stories about making many elements of todays gaming industryfirst-person shooting style games, multiplayer games, free-to-play games, to name just a fewits the personal stories about his challenges, his choices, and his relationships that I love in this book. -- Reggie Fils-Aime, former president and COO of Nintendo of America
The video gamecreating legend recounts a life in the programming trenchesStudents of game-making and business alike will find useful, sometimes rueful lessons. * Kirkus *
The video gamecreating legend recounts a life in the programming trenchesStudents of game-making and business alike will find useful, sometimes rueful lessons. * Kirkus *
The video gamecreating legend recounts a life in the programming trenchesStudents of game-making and business alike will find useful, sometimes rueful lessons. * Kirkus *
The video gamecreating legend recounts a life in the programming trenchesStudents of game-making and business alike will find useful, sometimes rueful lessons. * Kirkus *
[a] surprisingly moving autobiography[Romero] manages to appeal to gamers and non-gamers alike with this celebration of triumphing over adversity. * Publisher's Weekly *
[a] surprisingly moving autobiography[Romero] manages to appeal to gamers and non-gamers alike with this celebration of triumphing over adversity. * Publisher's Weekly *
[a] surprisingly moving autobiography[Romero] manages to appeal to gamers and non-gamers alike with this celebration of triumphing over adversity. * Publisher's Weekly *
[a] surprisingly moving autobiography[Romero] manages to appeal to gamers and non-gamers alike with this celebration of triumphing over adversity. * Publisher's Weekly *
DOOM GUY: Life in First Person is the best piece of historical nonfiction that has been written about video games to date and everyone should read it. * Screenrant *
DOOM GUY: Life in First Person is the best piece of historical nonfiction that has been written about video games to date and everyone should read it. * Screenrant *
DOOM GUY: Life in First Person is the best piece of historical nonfiction that has been written about video games to date and everyone should read it. * Screenrant *
DOOM GUY: Life in First Person is the best piece of historical nonfiction that has been written about video games to date and everyone should read it. * Screenrant *
a straight-talking insider account of an inspiring self-made career marked by amazing highs and difficult lows. * Daily Beast *
a straight-talking insider account of an inspiring self-made career marked by amazing highs and difficult lows. * Daily Beast *
a straight-talking insider account of an inspiring self-made career marked by amazing highs and difficult lows. * Daily Beast *
a straight-talking insider account of an inspiring self-made career marked by amazing highs and difficult lows. * Daily Beast *
"Romeros Doom Guy: Life in First Person is not only among the most interesting windows into the rapidly evolving videogame scene of the 80s and 90sits arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industrys most transformative eras through the eyes of one of its groundbreaking pioneers. * Forbes *
"Romeros Doom Guy: Life in First Person is not only among the most interesting windows into the rapidly evolving videogame scene of the 80s and 90sits arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industrys most transformative eras through the eyes of one of its groundbreaking pioneers. * Forbes *
"Romeros Doom Guy: Life in First Person is not only among the most interesting windows into the rapidly evolving videogame scene of the 80s and 90sits arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industrys most transformative eras through the eyes of one of its groundbreaking pioneers. * Forbes *
"Romeros Doom Guy: Life in First Person is not only among the most interesting windows into the rapidly evolving videogame scene of the 80s and 90sits arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industrys most transformative eras through the eyes of one of its groundbreaking pioneers. * Forbes *
Enthralling, informative, entertaining, exciting, mesmerizing, jaw-dropping, a wild ride, brilliant, well-written, fun, and so much more. These are just some of the terms I can use when describing John Romeros new book. * Native Viewpoint *
Enthralling, informative, entertaining, exciting, mesmerizing, jaw-dropping, a wild ride, brilliant, well-written, fun, and so much more. These are just some of the terms I can use when describing John Romeros new book. * Native Viewpoint *
Enthralling, informative, entertaining, exciting, mesmerizing, jaw-dropping, a wild ride, brilliant, well-written, fun, and so much more. These are just some of the terms I can use when describing John Romeros new book. * Native Viewpoint *
Enthralling, informative, entertaining, exciting, mesmerizing, jaw-dropping, a wild ride, brilliant, well-written, fun, and so much more. These are just some of the terms I can use when describing John Romeros new book. * Native Viewpoint *
[a] highly entertaining and thoughtful memoir * The Wall Street Journal *
[a] highly entertaining and thoughtful memoir * The Wall Street Journal *
[a] highly entertaining and thoughtful memoir * The Wall Street Journal *
[a] highly entertaining and thoughtful memoir * The Wall Street Journal *
[an] exuberant firsthand account
* Wired.com *
[an] exuberant firsthand account
* Wired.com *
[an] exuberant firsthand account
* Wired.com *
[an] exuberant firsthand account
* Wired.com *
DOOM GUY: Life in First Person is the best piece of historical nonfiction that has been written about video games to date and everyone should read it. * ScreenRant *
DOOM GUY: Life in First Person is the best piece of historical nonfiction that has been written about video games to date and everyone should read it. * ScreenRant *
DOOM GUY: Life in First Person is the best piece of historical nonfiction that has been written about video games to date and everyone should read it. * ScreenRant *
DOOM GUY: Life in First Person is the best piece of historical nonfiction that has been written about video games to date and everyone should read it. * ScreenRant *
Doom Guy tells the fascinating story of the life and times of one of the greatest PC game developers of them all. * New York Journal of Books *
Doom Guy tells the fascinating story of the life and times of one of the greatest PC game developers of them all. * New York Journal of Books *
Doom Guy tells the fascinating story of the life and times of one of the greatest PC game developers of them all. * New York Journal of Books *
Doom Guy tells the fascinating story of the life and times of one of the greatest PC game developers of them all. * New York Journal of Books *
Its this openness that makes Doom Guy absolutely necessary reading for anyone with even a passing interest in the history of the video game medium. * Comic Book Video Games *
Its this openness that makes Doom Guy absolutely necessary reading for anyone with even a passing interest in the history of the video game medium. * Comic Book Video Games *
Its this openness that makes Doom Guy absolutely necessary reading for anyone with even a passing interest in the history of the video game medium. * Comic Book Video Games *
Its this openness that makes Doom Guy absolutely necessary reading for anyone with even a passing interest in the history of the video game medium. * Comic Book Video Games *