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3D Graphics for Game Programming JungHyun Han (Korea University, Seoul)

3D Graphics for Game Programming By JungHyun Han (Korea University, Seoul)

3D Graphics for Game Programming by JungHyun Han (Korea University, Seoul)


$13.45
Condition - Very Good
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Summary

Deals with real-time graphics in video game development that balances theory and application. This book covers such concepts as rendering, texturing, post-processing, and animation. Each chapter includes boxed Math Notes that enable readers to access mathematical or theoretical content without interrupting the flow of the main text.

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3D Graphics for Game Programming Summary

3D Graphics for Game Programming by JungHyun Han (Korea University, Seoul)

Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics.

Well organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections.

Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the book, are available on the book's website: http://media.korea.ac.kr/book

Key Features

  • Presents the theory and mathematics of real-time graphics and its applications to game design
  • Provides boxed MathNotes that can be accessed as required without interrupting the flow of the text
  • Includes homework problems and more than 300 detailed figures
  • Offers ancillary material on a companion website

Solutions manual available upon qualified course adoption

3D Graphics for Game Programming Reviews

This book provides an overview of the skills needed to create 3D graphics for game programming (although many of the skills would translate to a broader 3D graphics context). ... The book covers pretty much every important facet of the topic ... This could certainly be used as a text for advanced undergraduates interested in game programming. ... Professionals interested in learning game programming might also find the text helpful ...
-Jeffrey Putnam, Computing Reviews, March 2012

JungHyun Han is a masterful teacher, and nowhere do his teachings come through more clearly than in 3D Graphics for Game Programming. Han presents the essential foundations of graphics programming that every serious game programmer needs in a straightforward no-nonsense style that gets right to the point. I highly recommend this book for anyone who wants to program 3D games.
-Jesse Schell, CEO of Schell Games and professor of entertainment technology at Carnegie Mellon University

The author has sought to satisfy a need experienced by the growing pool of game development students: a textbook that balances theory and practicality. The resulting compilation provides a broad coverage of the most important topics to graphics programmers. I would expect that anyone who has digested this material would be immediately effective as a member of a game development team.
-Michael Guerrero, Delta3D game engine senior programmer and research associate of the Naval Postgraduate School

About JungHyun Han (Korea University, Seoul)

Korea University, Seoul

Table of Contents

Modeling in Game Production

Vertex Processing

Rasterization

Fragment Processing and Output Merging

Illumination and Shaders

Parametric Curves and Surfaces

Shader Models

Image Texturing

Bump Mapping

Advanced Texturing

Character Animation

Physics-based Simulation

References

Additional information

CIN1439827370VG
9781439827376
1439827370
3D Graphics for Game Programming by JungHyun Han (Korea University, Seoul)
Used - Very Good
Hardback
Taylor & Francis Ltd
20110225
330
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - 3D Graphics for Game Programming