Cart
Free US shipping over $10
Proud to be B-Corp

Beginning iOS Game Center and GameKit Kyle Richter

Beginning iOS Game Center and GameKit By Kyle Richter

Beginning iOS Game Center and GameKit by Kyle Richter


$58.59
Condition - New
Only 2 left

Beginning iOS Game Center and GameKit Summary

Beginning iOS Game Center and GameKit: For iOS, tvOS, and MacOS by Kyle Richter

Create fun and polished games and gamify your apps with GameKit and Game Center. This fully updated new edition of Kyle Richter's classic can help you reach new customers through social integrations, multiplayer, and achievements. Quickly add a level of polish to your apps that used to take weeks of hard work and late nights.
Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing.
Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump right over pitfalls commonly encountered by new and experienced Game Center developers. Become a Game Center development champ!
What You'll Learn
  • Build a reusable Game Center manager class that can be quickly used in future projects
  • Integrate Game Kit and Game Center leaderboards and Achievements into your project
  • Add real time and turned based multiplayer functionality to your game
  • Implement a real time voice chat system

Who This Book Is For
Experienced developers who already have a basic understanding of iOS development but haven't yet had a chance to work with GameKit technology will benefit from this book.

About Kyle Richter

Kyle Richter started writing code in the early 90's on the Commodore 64, and soon after progressed to a Mac SE. Since then he has been dedicated to working exclusively with Apple products. Kyle is currently the CEO of MartianCraft LLC a custom mobile software development shop. Kyle has been running software development companies since 2004. His company was behind the release of the first iOS trivia game, as well as the first mobile game to support true non-local multiplayer. His companies have been named to the Inc 5000 fastest growing companies in the world on three separate occasions. Kyle has worked on notable project for some of the largest brands in the world. He is also a frequent speaker on software development and entrepreneurship speaking at more than two hundred events across the globe. In his spare time he enjoys traveling, backcountry hiking, scuba diving, and cooking. He can be found on twitter @kylerichter.


Beau Bolle has been tinkering with technology as long as he can remember and has over 20 years of professional software development experience. He's worked on a wide variety of clients from startups to Fortune 500 companies on an even wider variety of projects including audio tools; social media apps; e-commerce, bug tracking, source control, and CRM systems; and enterprise apps. As CTO of MartianCraft, he is dedicated to creating an environment that fosters creativity and enables people to do their best work. In his free time, Beau enjoys traveling, camping, and hiking. He's an avid tabletop gamer and has recently taken up leatherworking.

Table of Contents

Chapter 1: Getting Started with Game Kit and Game Center


Game Kit and Game Center a History
Game Center Benefits and Marketing
Game Kit: An Overview

Sample Game: UFOs

UFOs: Examining the Source Code

Getting Started with iTunes Connect

Chapter 2: Game Center: Setting Up and Getting Started

Game Center from the user perspective

Testing for Game Center

Authenticating with Game Center

The Sandbox

Watching for Status Changes

Working with GKLocalPlayer

Retrieving a Friends List

Friend List Avatars

Working with Players

Chapter 3: Leaderboards

Why a Leaderboard?

An Overview of Leaderboards in Game Center

Configuring a Leaderboard in iTunes Connect

Posting a Score

Setting a Default Leaderboard

Adding Score Posting to UFOs

Handling Failures When Submitting a Score

Presenting a Leaderboard

Customizing the Leaderboard

Mapping a Player ID

Local Player Score

A Better Approach

Chapter 4: Achievements

Why Achievements?

An Overview of Achievements in Game Center

Configuring Achievements in iTunes Connect

Resetting Achievements

Adding Achievement Hooks

Chapter 5: Matchmaking and Invitations

Why Add Matchmaking and Invitations to Your App?

Common Matchmaking Scenarios

Creating a New Match Request

Presenting Match GUI

Handling Incoming Invitations

Auto-Matching

Matching Programmatically

Adding a Player to a Match

iOS 5

Reinvites

Player Groups

Player Attributes

Player Activity

Using Your Own Server (Hosted Matches)

Chapter 6: The Peer Picker

Benefits of the Peer Picker

Real-World Examples

Working with Sessions

Presenting a Peer Picker

Advanced GKSession Interaction

The Peer Picker Delegate

Summary

Chapter 7: Network Design Overview

Three Types of Networks

Less Common Networks

Reliable Data vs. Unreliable Data

Sending Only What Is Needed

Prediction and Extrapolation

Formatting Messages

Preventing Cheating and Preventing Timeout-Related Disconnections

What to Do When All Else Fails

Chapter 8: Exchanging Data

Modifying a Single-Player Game

Setting Up Our Engine for Multiplayer

Putting Everything Together

Disconnections

Chapter 9: Turned-Based Gaming with Game Center

A New Sample Project

GKTurnedBasedMatchmakerViewController

Starting a New Game

Making the First Move

Continuing a Game in Progress

Ending a Match

Quitting and Forfeiting

Programmatic Matches

GKTurnBasedEventHandler

Chapter 10: Voice Chat

Voice Chat for Game Center

Voice Chat for Game Kit

Putting It Together

Chapter 11: In-App Purchase with StoreKit

Setting Up Your App in iTunes Connect

Adding Products to Your App

Purchasing a Product

Subscriptions and Renewals

Test Accounts and Testing Purchases

Submitting a Purchase GUI Screenshot

Developer Approval

Receipts

Tying Everything Together in UFOs

Additional information

NLS9781484277553
9781484277553
1484277554
Beginning iOS Game Center and GameKit: For iOS, tvOS, and MacOS by Kyle Richter
New
Paperback
APress
2021-12-04
301
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a new book - be the first to read this copy. With untouched pages and a perfect binding, your brand new copy is ready to be opened for the first time

Customer Reviews - Beginning iOS Game Center and GameKit