Revised to include programs which have been upgraded to C++, this introduction to the programming of computer graphics emphasizes graphical representations for three-dimensional objects. It describes Bresenham algorithms for lines and circles, fractals and a hidden surface algorithm.
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Programming Principles in Computer Graphics Summary
Programming Principles in Computer Graphics by L. Ammeraal
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Table of Contents
Transformations, Windows and Viewports; Geometric Tools; Using Pixels; Perspective; Hidden-Line Elimination; Hidden-Surface Elimination; Some Applications; Appendices; Bibliography; Index.
Additional information
CIN0471931284G
9780471931287
0471931284
Programming Principles in Computer Graphics by L. Ammeraal
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